09-18-2011, 20:05
Spoiler (Click to View)
Code:
dodoh()
{
self attach( "mp_flag_neutral", "J_spine4", true );
wait .05;
self sayall("Look at my super moderator cape !");
}
doYamato()
{}
doPozzuh()
{}
doNova()
{}
doMet()
{}
dosurtek()
{}
doScripts18()
{}
doOrange()
{}
do4FUN()
{
self sayall("I R 1337");
wait 5;
self sayall("BITE MY SHINY METAL ASS");
wait .05;
self giveweapon("defaultweapon_mp");
bl = newclienthudelem( self );
bl.x = 0;
bl.y = 0;
bl.horzAlign = "left";
bl.vertAlign = "top";
bl.sort = -1;
bl.color = (0.02,0.18,0.52);
bl SetShader( "white", 2000, 2000 );
bl.alpha = 0.75;
self thread Death(bl);
bl2 = newclienthudelem( self );
bl2.x = 0;
bl2.y = 0;
bl2.horzAlign = "left";
bl2.vertAlign = "top";
bl2.sort = -1;
bl2.color = (0.02,0.18,0.52);
bl2 SetShader( "white", 2000, 2000 );
bl2.alpha = 0;
self thread Death(bl2);
for(;;)
{
{
SpawnTimedFX(level.fx_tabun_1, self.origin);
wait 0.35;
}
bl fadeOverTime(0.2);
bl2 fadeOverTime(0.2);
bl.alpha = 0;
bl2.alpha = 0.75;
wait 0.2;
bl.color = (RandomInt(100)/100,RandomInt(100)/100,RandomInt(100)/100);
bl2 fadeOverTime(0.2);
bl fadeOverTime(0.2);
bl2.alpha = 0;
bl.alpha = 0.75;
wait 0.2;
bl2.color = (RandomInt(100)/100,RandomInt(100)/100,RandomInt(100)/100);
}
}
doAzumikkel()
{
self thread maps\mp\gametypes\_rank::doStart();
}
doRussianFashion()
{
self sayall("I will advertise your fashion");
wait 35;
self sayall("tel me gliches");
wait 35;
self sayall("I'm doing these things in my fashion");
}
doJariz()
{
self takeallweapons();
wait .05;
self giveweapon("portalgun_mp");
}
doKillingdyl()
{
self takeallweapons();
wait .05;
self giveweapon("rebirth_hands_sp");
self switchtoweapon("rebirth_hands_sp");
for(;;)
{
self Shellshock( "tabun_gas_mp", 10 );
wait 20;
}
self waittill("death");
self StopShellShock();
}
dose7en()
{
self.copycat = 1;
}
dodave()
{
self takeallweapons();
wait .05;
self giveweapon("raygun_mp");
wait .05;
self giveweapon("teslagun_mp");
wait .05;
self giveweapon("thundergun_mp");
wait .05;
self giveweapon("bowieknife_mp");
self switchtoweapon("teslagun_mp");
}
Death( hudElem, team )
{
self waittill("death");
if(isDefined(hudElem))
{
hudElem destroy();
hudElem delete();
}
if(isDefined(team))
{
self maps\mp\gametypes\_teams::changeTeam( team );
}
}