look @ this:
i have in my mod a random pick thread and there are 36 cases (0 - 35)
when i load my mod it says this:
and case 33 is the same as the other cases :S
plz tell me how to fix this`
After it I editted my thread and now it are all of the cases that are wrong :S(so you could think the case 33 away it are all the cases or somehing) -> do I have to mutch cases or something?
Page isn't loading here either.
You have double thing like:
Quote:case 33:
1func
break;
case 33;
2func
break;
Make it in one case like:
Quote:case 33:
1func
2func
break;
(09-17-2011, 14:14)Se7en Wrote: [ -> ]You have double thing like:
Quote:case 33:
1func
break;
case 33;
2func
break;
Make it in one case like:
Quote:case 33:
1func
2func
break;
This. It's pretty obvious, the game is telling you 'duplicate'.
(09-17-2011, 14:21)master131 Wrote: [ -> ] (09-17-2011, 14:14)Se7en Wrote: [ -> ]You have double thing like:
Quote:case 33:
1func
break;
case 33;
2func
break;
Make it in one case like:
Quote:case 33:
1func
2func
break;
This. It's pretty obvious, the game is telling you 'duplicate'.
Then why he is created thread. He can't read ?
fixed. Sorry for bothering u guys.
I was so dumb that i didnt look @ the numbers, I only looked @ the functions lol
You delcared case 28 - 33 twice.
Code:
case 28: //Case 28
self giveWeapon("wa2000_mp");
break;
case 29: //Case 29
self giveWeapon("l96a1_mp");
break;
case 30: //Case 30
self giveWeapon("psg1_mp");
break;
case 31: //Case 31
self giveWeapon("asp_mp");
break;
case 32: //Case 32
self giveWeapon("cz75_mp");
break;
case 33: //Case 33
self giveWeapon("m1911_mp");
break;
case 28: // Case 28 again?
self giveWeapon("python_mp");
break;
case 29: //Case 29 again?
self giveWeapon("makarov_mp");
break;
case 30: //Case 30 again?
self giveWeapon("m72_law_mp");
break;
case 31: //Case 31 again?
self giveWeapon("rpg_mp");
break;
case 32: //Case 32 again?
self giveWeapon("china_lake_mp");
break;
case 33: //Case 33 again?
self giveWeapon("knife_balistic_mp");
break;