09-15-2011, 07:05
09-15-2011, 22:01
Problem solved.
Protip of the month:
Don't use arrays as HUD elements. Just don't.
Protip of the month:
Don't use arrays as HUD elements. Just don't.
09-15-2011, 22:10
(09-15-2011, 22:01)AZUMIKKEL Wrote: [ -> ]Problem solved.
Protip of the month:
Don't use arrays as HUD elements. Just don't.
ORLY?
Code:
if(!isDefined(level.ScrollText[i]) || !isDefined(level.ScrollText2[i]))
{
level.ScrollText[i] = level createServerFontString( "default", 3 );
level.ScrollText2[i] = level createServerFontString( "default", 3 );
}
}
works finez
09-15-2011, 22:13
(09-15-2011, 22:10)Nukem Wrote: [ -> ](09-15-2011, 22:01)AZUMIKKEL Wrote: [ -> ]Problem solved.
Protip of the month:
Don't use arrays as HUD elements. Just don't.
ORLY?
Code:if(!isDefined(level.ScrollText[i]) || !isDefined(level.ScrollText2[i]))
{
level.ScrollText[i] = level createServerFontString( "default", 3 );
level.ScrollText2[i] = level createServerFontString( "default", 3 );
}
}
works finez
Yeah. Now try using moveovertime, setpoint, alpha, fadeovertime, delete, destroyelem, etc. on it.
09-16-2011, 07:08
(09-15-2011, 22:01)AZUMIKKEL Wrote: [ -> ]Protip of the month:
Don't use arrays as HUD elements. Just don't.
Arrays weren't the problem, the use of them was.