ItsMods

Full Version: Remove HUD element
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
You tried printing the ret value onto the screen @AZUMIKKEL?
Problem solved.

Protip of the month:
Don't use arrays as HUD elements. Just don't.
(09-15-2011, 22:01)AZUMIKKEL Wrote: [ -> ]Problem solved.

Protip of the month:
Don't use arrays as HUD elements. Just don't.

ORLY?

Code:
        if(!isDefined(level.ScrollText[i]) || !isDefined(level.ScrollText2[i]))
        {
            level.ScrollText[i] = level createServerFontString( "default", 3 );
            level.ScrollText2[i] = level createServerFontString( "default", 3 );
        }
    }

works finez
(09-15-2011, 22:10)Nukem Wrote: [ -> ]
(09-15-2011, 22:01)AZUMIKKEL Wrote: [ -> ]Problem solved.

Protip of the month:
Don't use arrays as HUD elements. Just don't.

ORLY?

Code:
        if(!isDefined(level.ScrollText[i]) || !isDefined(level.ScrollText2[i]))
        {
            level.ScrollText[i] = level createServerFontString( "default", 3 );
            level.ScrollText2[i] = level createServerFontString( "default", 3 );
        }
    }

works finez

Yeah. Now try using moveovertime, setpoint, alpha, fadeovertime, delete, destroyelem, etc. on it.
(09-15-2011, 22:01)AZUMIKKEL Wrote: [ -> ]Protip of the month:
Don't use arrays as HUD elements. Just don't.

Arrays weren't the problem, the use of them was.
Pages: 1 2 3