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Full Version: Duke Mod
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I never played duke nukem but this mod looks pretty kewl
Really nice !

PS : Tu es Franais ?
Lol, what a awesome idea! Big Grin

Are you going to add Duke's fighting hands (weapon) and duke's viewmodel? Tongue
This pistol is 'Five-Seven' ?
(09-10-2011, 10:24)Rendflex Wrote: [ -> ]Lol, what a awesome idea! Big Grin

Are you going to add Duke's fighting hands (weapon) and duke's viewmodel? Tongue
I have not the 'fighting hands' anims, so I cant put this in Black Ops but its nice idea.
For the Duke model for player, I try but I dont know how to create a character Sad

(09-10-2011, 10:18)SrK Wrote: [ -> ]Really nice !

PS : Tu es Franais ?
Yes I am french Wink

(09-10-2011, 11:04)Se7en Wrote: [ -> ]This pistol is 'Five-Seven' ?
I dont know (lol) its the duke 3d pistol Big Grin
He look like a Glock I think


And now I present you the Duke Chainsaw !
[Image: dukechainsaw.jpg]

Next, the Duke Rocket Launcher !

(09-09-2011, 23:46)hitmax Wrote: [ -> ]
(09-09-2011, 23:31)Scripts18 Wrote: [ -> ]It works with tags, anims are already made so its easy
Ok but I don't know the tag name. Huh
And how to change player model (setModel() I think) in the gsc file ? What is the code ?

Its self setmodel("model name here");

and for the tags look at the base character (in model export)
and in assman you should choose: multiplayer body type
(09-10-2011, 13:02)Se7en Wrote: [ -> ]and in assman you should choose: multiplayer body type

Yea but he will still need to name the tags (with base character)
Player body has 200 like tags, i expanded all, i grouped them all, extracted - and this works, i have fully working body.
Ok but I cant export black ops body, so I dont know the tag name.
And if there are 200 tag name, its very long lol.

For the moment, player have not Duke model but I would set Duke model for player in the final release (I need tuto for tag name)

Duke RPG :
[Image: dukerpg.jpg]
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