09-10-2011, 03:02
09-10-2011, 10:18
Really nice !
PS : Tu es Franais ?
PS : Tu es Franais ?
09-10-2011, 10:24
09-10-2011, 11:04
This pistol is 'Five-Seven' ?
09-10-2011, 12:00
(09-10-2011, 10:24)Rendflex Wrote: [ -> ]Lol, what a awesome idea!I have not the 'fighting hands' anims, so I cant put this in Black Ops but its nice idea.
Are you going to add Duke's fighting hands (weapon) and duke's viewmodel?
For the Duke model for player, I try but I dont know how to create a character
(09-10-2011, 10:18)SrK Wrote: [ -> ]Really nice !Yes I am french
PS : Tu es Franais ?
(09-10-2011, 11:04)Se7en Wrote: [ -> ]This pistol is 'Five-Seven' ?I dont know (lol) its the duke 3d pistol
He look like a Glock I think
And now I present you the Duke Chainsaw !
Next, the Duke Rocket Launcher !
09-10-2011, 12:50
(09-09-2011, 23:46)hitmax Wrote: [ -> ](09-09-2011, 23:31)Scripts18 Wrote: [ -> ]It works with tags, anims are already made so its easyOk but I don't know the tag name.
And how to change player model (setModel() I think) in the gsc file ? What is the code ?
Its self setmodel("model name here");
and for the tags look at the base character (in model export)
09-10-2011, 13:02
and in assman you should choose: multiplayer body type
09-10-2011, 13:11
(09-10-2011, 13:02)Se7en Wrote: [ -> ]and in assman you should choose: multiplayer body type
Yea but he will still need to name the tags (with base character)
09-10-2011, 14:01
Player body has 200 like tags, i expanded all, i grouped them all, extracted - and this works, i have fully working body.
09-10-2011, 14:24
Ok but I cant export black ops body, so I dont know the tag name.
And if there are 200 tag name, its very long lol.
For the moment, player have not Duke model but I would set Duke model for player in the final release (I need tuto for tag name)
Duke RPG :
And if there are 200 tag name, its very long lol.
For the moment, player have not Duke model but I would set Duke model for player in the final release (I need tuto for tag name)
Duke RPG :