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I want a dark atmosphere(no fog please) for my mod. Do you know how to make it?
level thread Ambient();
VisionSetNight( "default_night" );
this paste to init();

then add this to bottom of rank.gsc

Code:
Ambient()
{
    trans_time = 1;

    start_dist = 0;
    half_dist = 4096;
    half_height = 128;
    base_height = 512;
    fog_r = 0.529412;          //changel to 0 for nofog
    fog_g = 0.454902;         //change to 0 for nofog
    fog_b = 0.203922;         //change to 0 for nofog
    fog_scale = 1.39892;     //distance of fog's opacity start
    sun_col_r = 0.5;             //change all to 0 for deepdark
    sun_col_g = 0.407843;   //change all to 0 for deepdark
    sun_col_b = 0.27451;     //change all to 0 for deepdark
    sun_dir_x = 0.304335;
    sun_dir_y = 0.15607;
    sun_dir_z = -0.939693;
    sun_start_ang = 0;
    sun_stop_ang = 0;
    time = trans_time;
    max_fog_opacity = 1;     //more or less fog

    setVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale,
    sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang,
    sun_stop_ang, time, max_fog_opacity);

    SetDvar( "r_lightGridEnableTweaks", 1 );
    SetDvar( "r_lightGridIntensity", 1.6 );
    SetDvar( "r_lightGridContrast", .05 );
        setdvar( "r_lightTweakSunLight", 0.5);

    SetDvar( "r_skyTransition", 1 );
}

This will give you stock setting for all maps, yuo can chenge this even map to map,
exemple nuked.gsc

some other BO script
Code:
lanterns()
{
    if (!isdefined(level._effect["lantern_light"]))
    {
        level._effect["lantern_light"]    = loadfx("props/glow_latern");
    }
    
    maps\mp\_fx::loopfx("lantern_light", self.origin, 0.3, self.origin + (0,0,1));
}
wowowowow do you have a screenshot? Is it really night? I mean real night?
look , i don't like deepdark for atmosphere but u can use 0

http://www.itsmods.com/forum/Thread-Testmod.html

inside mod there's link for map too
visionsetnight = nightvision, lol
and i think it only works when you got nightvision enabled (which isn't in black ops)
you probaly wanna use visionsetnaked
was a try to get other Dvar working but i realy don't remeber why there's......