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First of all you should use wait .05 instead of .01. Secondly where is self.rescuenumber for the first time defined?
(08-21-2011, 20:06)Justin Wrote: [ -> ]First of all you should use wait .05 instead of .01. Secondly where is self.rescuenumber for the first time defined?

it is defined Wink
and already tried with .05
Ok, done. To the ones who interests in:

C++ Code
  1. for(i = 0 ; i < level.players.size; i++)
  2. {
  3. if(level.players[i].team == "allies")
  4. level.players[i].test = true;
  5. }


Smile
(08-21-2011, 20:10)Tomsen1410 Wrote: [ -> ]
(08-21-2011, 20:06)Justin Wrote: [ -> ]First of all you should use wait .05 instead of .01. Secondly where is self.rescuenumber for the first time defined?

it is defined Wink
and already tried with .05

You should always use 0.05. If you use anything smaller the server will lag.