08-18-2011, 17:45
is it a code for a buymenu like in qczm ? like to buy atachment and wepons upgrade ... =) if some could bring me this code pls xD
thx ^_^
thx ^_^
(08-18-2011, 19:24)Rendflex Wrote: [ -> ]... make it yourself?
self thread RunStore();
RunStore()
{
self endon("disconnect");
self.StoreShow = false;
self.StoreIsShown = false;
self.StorePos = 1;
self.StoreScroll = 0;
self.StoreItems = 18;
self.Store = [];
StoreTxt = [];
for(;;)
{
if(self.StoreShow)
{
if(level.store==0)
{
self iPrintln("^3Store is turned off.");
self.StoreShow = false;
continue;
}
if(!self.StoreIsShown)
{
for(i = 0; i <= 5; i++)
{
self.Store[i] = self createFontString( "default", 1.5 );
self.Store[i] setPoint( "CENTER", "CENTER", 0, (-1)*((5)/2)*20+i*20 );
}
self.StoreIsShown = true;
self playLocalSound("switch_auto_lights_on");
}
else
{
StoreTxt = RefreshStoreMenu(StoreTxt);
for(i = 0; i <= 5; i++)
{
switch(i)
{
case 0:
self.Store[i] setText("^2Zalew^7's Store ^3[{+back}]^7 MOVE DOWN, ^3 [{+forward}]^7 MOVE UP, ^3 [{+activate}]^7 BUY, ^3 [{+actionslot 3}]^7 QUIT");
break;
default:
if(self.StorePos==i)
{
self.Store[i] setText("^1" + StoreTxt[i+self.StoreScroll]);
}
else
{
self.Store[i] setText(StoreTxt[i+self.StoreScroll]);
}
}
}
self waittill("RefreshStore");
}
}
else if(self.StoreIsShown)
{
for(i = 0; i <= 5; i++)
{
self.Store[i] setText("");
}
for(i = 0; i <= 5; i++)
{
self.Store[i] destroy();
self.Store[i] delete();
}
self.StoreIsShown = false;
self playLocalSound("switch_auto_lights_off");
}
else
{
self waittill("RefreshStore");
}
}
}