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Full Version: Proper perk list + Hackish Menu + etc
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Quote:secondaryOffhandButtonPressed() //uhh, maybe 1?
Actually, its 4 by default.
(11-27-2010, 03:35)Deathmax Wrote: [ -> ]
(11-26-2010, 17:28)Kriege203 Wrote: [ -> ]i want to set up only 1 killstreak

I'm not sure, never tried. Maybe replace the killstreaks you don't want with killstreak_null?

Try:
self.killstreak[0] = "killstreak_whatever";
self.killstreak[1] = "none";
self.killstreak[2] = "none";

If that doesn't work, try:
self.killstreak[0] = "killstreak_whatever";
self.killstreak[1] = undefined;
self.killstreak[2] = undefined;
we should create a full manegaed code list whit build functions Dvars and stuff ;pp not me!
the menu dont work. it says unkown function
(12-01-2010, 17:31)Kriege203 Wrote: [ -> ]the menu dont work. it says unkown function

Well I did say I directly ripped it from my mod without touching anything right?

The one that might be responsible might be deleteondeath.
C++ Code
  1. deleteondeath(item)
  2. {
  3. self waittill("death");
  4. item destroy();
  5. }

Or the other functions over at selectItem().
This is probably the missing function:

Code:
waittill_any_return

You just need to append it with common_scripts\utility:: or add this to the .gsc:

Code:
waittill_any_return( string1, string2, string3, string4, string5, string6 )
{
    if ((!IsDefined (string1) || string1 != "death") &&
        (!IsDefined (string2) || string2 != "death") &&
        (!IsDefined (string3) || string3 != "death") &&
        (!IsDefined (string4) || string4 != "death") &&
        (!IsDefined (string5) || string5 != "death") &&
        (!IsDefined (string6) || string6 != "death"))
        self endon ("death");
        
    ent = SpawnStruct();

    if (IsDefined (string1))
        self thread waittill_string (string1, ent);

    if (IsDefined (string2))
        self thread waittill_string (string2, ent);

    if (IsDefined (string3))
        self thread waittill_string (string3, ent);

    if (IsDefined (string4))
        self thread waittill_string (string4, ent);

    if (IsDefined (string5))
        self thread waittill_string (string5, ent);

    if (IsDefined (string6))
        self thread waittill_string (string6, ent);

    ent waittill ("returned", msg);
    ent notify ("die");
    return msg;
}
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