08-10-2011, 10:13
Pages: 1 2
08-10-2011, 10:20
is it give weapon and nothing more?
08-10-2011, 10:31
yeah but as soon as i learn more i will update (:
and also im planning on adding lower gravity and maybe a w@w bolt action sniper from single player and does anyone know the command for jump height and gravity it dosent seem to be the same?
and also im planning on adding lower gravity and maybe a w@w bolt action sniper from single player and does anyone know the command for jump height and gravity it dosent seem to be the same?
08-10-2011, 10:57
I gave you 12 downloads xDD
08-10-2011, 11:00
ivancec?
08-10-2011, 11:04
(08-10-2011, 10:57)G-Man Wrote: [ -> ]I gave you 12 downloads xDD
hahaha why
08-10-2011, 13:20
[img][/img]
my mod sorry my graphics are set to low my 5570 crashed :'( now im running 4200 will fix soon though
my mod sorry my graphics are set to low my 5570 crashed :'( now im running 4200 will fix soon though
08-10-2011, 14:12
Code:
initModStrings()
{
level.allowedweapons = [];
level.allowedweapons[0] = "l96a1_mp";
level.allowedweapons[1] = "hatchet_mp";
level.weapontogive = [];
level.weapontogive[0] = "l96a1_mp";
level.weapontogive[1] = "hatchet_mp";
level.randomcamos = 1;
level.givekillstreaks = 0;
level.killstreaks = [];
level.killstreaks[0] = "killstreak_spyplane";
level.killstreaks[1] = "killstreak_null";
level.killstreaks[2] = "killstreak_null";
level.perkstogive = [];
level.perkstogive[0] = "specialty_holdbreath";
level.perkstogive[1] = "specialty_fastweaponswitch";
level.perkstogive[2] = "specialty_fastreload";
level.perkstogive[3] = "specialty_fastmantle";
level.perkstogive[4] = "specialty_fastads";
level.perkstogive[5] = "specialty_bulletpenetration";
level.perkstogive[6] = "specialty_bulletdamage";
level.forceqs = 1;
}
People like tomahawk and perks + there is 1 killstreak uav
oh i almost forgot then you put on this initstrings
Code:
initModConnect()
{
self thread initModStrings();
}
08-10-2011, 14:15
(08-10-2011, 14:12)BraxPL Wrote: [ -> ]Code:initModStrings()
{
level.allowedweapons = [];
level.allowedweapons[0] = "l96a1_mp";
level.allowedweapons[1] = "hatchet_mp";
level.weapontogive = [];
level.weapontogive[0] = "l96a1_mp";
level.weapontogive[1] = "hatchet_mp";
level.randomcamos = 1;
level.givekillstreaks = 0;
level.killstreaks = [];
level.killstreaks[0] = "killstreak_spyplane";
level.killstreaks[1] = "killstreak_null";
level.killstreaks[2] = "killstreak_null";
level.perkstogive = [];
level.perkstogive[0] = "specialty_holdbreath";
level.perkstogive[1] = "specialty_fastweaponswitch";
level.perkstogive[2] = "specialty_fastreload";
level.perkstogive[3] = "specialty_fastmantle";
level.perkstogive[4] = "specialty_fastads";
level.perkstogive[5] = "specialty_bulletpenetration";
level.perkstogive[6] = "specialty_bulletdamage";
level.forceqs = 1;
}
People like tomahawk and perks + there is 1 killstreak uav
oh i almost forgot then you put on this initstrings
Code:initModConnect()
{
self thread initModStrings();
}
ok i might add this but i used somthing else i have 2 snipers and a crossbow
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self takeAllWeapons();
self giveWeapon ("l96a1_extclip_mp", 0, false );
self giveweapon("makarov_mp");
self giveweapon("crossbow_mp");
self giveweapon("psg1_extclip_mp");
if(!isdefined(self.hud_rankscroreupdate))
Pages: 1 2