08-08-2011, 01:11
08-08-2011, 01:23
(08-08-2011, 01:11)koil Wrote: [ -> ]whats the command to bring up your co-ordinates? i cant remember..
also, say i want to spawn an object, how do i do it?
self iPrintLnBold(self.origin);
object = spawn("script_model", /*origin ->*/(0,0,0));
object setModel("<model>");
08-08-2011, 01:27
so it would look like this
object = spawn("script_model", (102.3,-400.4,500.1));
object setModel("$railing_blah_c");
or something like that, right?.. also how does the angles thing work? so it knows which way to face sort of thing, or do coords do that.
object = spawn("script_model", (102.3,-400.4,500.1));
object setModel("$railing_blah_c");
or something like that, right?.. also how does the angles thing work? so it knows which way to face sort of thing, or do coords do that.
08-08-2011, 06:24
are you sure that isn't a texture? It should be a model
08-08-2011, 08:59
yeah probably, i tried it with a t5 model still didnt seem to work
08-09-2011, 19:09
still looking for help on this, if anyone has done this before i need your help will + rep + thanks for little work.
STEAM: crymorefanz
STEAM: crymorefanz
08-09-2011, 20:21
what exactly you need help with ?
08-09-2011, 23:05
spawning an object in a specific location on the right angle as well.. do i need to precache these models or something for them to work?
what are the model names in IWD do they have a set name or something like model_blahblah
etc?
what are the model names in IWD do they have a set name or something like model_blahblah
etc?