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Full Version: Frag Problem
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Can somebody make a code that does this:

If my current weapon isnt a certain weapon it removes it
(07-27-2011, 22:42)Scripts18 Wrote: [ -> ]Can somebody make a code that does this:

If my current grenade isnt a certain grenade it removes it


Code:
wepprevention()
{
while(1)
{
if(self getcurrentweapon()) != "YOUR_WEAPON_YOU_WANT_TO_STAY";
wait .1;
self takeweapon(self getcurrentweapon());
}
}
(07-27-2011, 23:09)OrangePL Wrote: [ -> ]
Code:
wepprevention()
{
while(1)
{
if(self getcurrentweapon()) != "YOUR_WEAPON_YOU_WANT_TO_STAY";
wait .1;
self takeweapon(self getcurrentweapon());
}
}

grenade not weapon, this will take my current weapon :S
I only want to take away the grenade
Code:
if ( self HasWeapon ("frag_grenade_mp") ) {
self takeweapon ("frag_grenade_mp");
}
(07-27-2011, 23:45)koil Wrote: [ -> ]
Code:
if ( self HasWeapon ("frag_grenade_mp") ) {
self takeweapon ("frag_grenade_mp");
}

It's an off hand weapon, not a primary or secondary weapon, thus you would need
to use the offhandprimary or similar code.

(07-27-2011, 23:49)deadcrayon Wrote: [ -> ]
(07-27-2011, 23:45)koil Wrote: [ -> ]
Code:
if ( self HasWeapon ("frag_grenade_mp") ) {
self takeweapon ("frag_grenade_mp");
}

It's an off hand weapon, not a primary or secondary weapon, thus you would need
to use the offhandprimary or similar code.

No you dont... thus you are wrong..




Code:
    if ( self HasWeapon ("sticky_grenade_mp") || self HasWeapon ("hatchet_mp") )
    {
        self takeweapon ("sticky_grenade_mp");
        self takeweapon ("hatchet_mp");
        
        self GiveWeapon ("frag_grenade_zm");
        self setWeaponAmmoClip("frag_grenade_zm", 1);
    }


Is what I used to use..
Nvm for both I found any way around