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Full Version: Action on game start/round start
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Hi all,

Is there a self waittill( ); function for when the game starts or when a new round starts?
Like: self waittill( "game_started" );
for SD?
(07-22-2011, 20:32)koil Wrote: [ -> ]for SD?
No I`m working on custom sounds in the map and I need them to start at game_started. OnplayerSpawned makes that the sound starts over and over when a player connects or respawns.
Code:
if(level.inGracePeriod == true)
AND

Code:
self waittill("grace_period_ending");
(07-23-2011, 11:24)Tomsen1410 Wrote: [ -> ]
Code:
if(level.inGracePeriod == true)
AND

Code:
self waittill("grace_period_ending");

Thanks mate ^^
np...np
What is the grace period?