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Full Version: m1911 balistic knife
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(07-22-2011, 20:33)Scripts18 Wrote: [ -> ]
(07-22-2011, 20:03)birdplane Wrote: [ -> ]
(07-21-2011, 19:34)Scripts18 Wrote: [ -> ]1 little problem, dunno why but it wont let me retrive the blade after shooting does it matter?

also how many ammo at start, in clip

clip:1
ammo:20
Check attachement
Dont forget to give credits Smile as I might use it too I like it

thanks alot but sould you someway make it silver colored ? like the one from nazi zombies? Big Grin btw thanks alot
(07-21-2011, 19:34)Scripts18 Wrote: [ -> ]1 little problem, dunno why but it wont let me retrive the blade after shooting does it matter?

also how many ammo at start, in clip

clip:1
ammo:20
Check attachement
Dont forget to give credits Smile as I might use it too I like it

thanks alot but sould you someway make it silver colored ? like the one from nazi zombies? Big Grin btw thanks alot

what you mean silver colored? (the m1911?)
if you mean the m1911 I can change that for you not long
you can do a custom texture you know?


ye
Ok shouldnt be long
okay awesome
if you could disable ads after sprit it would be nice that would fix a little error Smile
(07-23-2011, 14:02)birdplane Wrote: [ -> ]okay awesome
if you could disable ads after sprit it would be nice that would fix a little error Smile

after sprint? whats the error
thanks alot Smile thats was what i was talking about
(07-23-2011, 19:25)birdplane Wrote: [ -> ]thanks alot Smile thats was what i was talking about

np Smile
Hearterhh
(07-21-2011, 14:05)Scripts18 Wrote: [ -> ]
(07-21-2011, 13:03)Se7en Wrote: [ -> ]try to look into m1911_mp and ballistic_knife_mp and combine it >___>

too easy... go with the asset manager copy a rocket laucher (example RPG) change the model,animations to the M1911 , change the projectile to the one you want, remove the explosion, remove the explosion fx, set the guided missile to ballistic knife and there you have it

Too easy? What's the point in doing a retarded long way instead of just changing the projectile...
(07-24-2011, 19:12)Lost4468 Wrote: [ -> ]
(07-21-2011, 14:05)Scripts18 Wrote: [ -> ]
(07-21-2011, 13:03)Se7en Wrote: [ -> ]try to look into m1911_mp and ballistic_knife_mp and combine it >___>

too easy... go with the asset manager copy a rocket laucher (example RPG) change the model,animations to the M1911 , change the projectile to the one you want, remove the explosion, remove the explosion fx, set the guided missile to ballistic knife and there you have it

Too easy? What's the point in doing a retarded long way instead of just changing the projectile...

when you open he m1911, since its not in the projectile entity you cant change the projectile
and its not long... takes me 2mins to do
Pages: 1 2