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Full Version: Player Invisibility for Combat Training
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(07-18-2011, 13:24)d0h! Wrote: [ -> ]
(07-18-2011, 12:59)aefven Wrote: [ -> ]Well not to beat this into the ground any more than it needs to but i am saying that i did search and got nothing. Perhaps the database was having a bad day. And i know basterdy when i see it. Or perhaps basteritity....

cool story...db had a bad day..exactly
and i can identify if someone is unable to use proper search terms.

its your problem, not mine.

d0h calm down : P
if i remember open console type " \g_ai_ignoretarget 1", for botz now you are invisible
(07-18-2011, 12:59)aefven Wrote: [ -> ]
(07-18-2011, 07:49)rotceh_dnih Wrote: [ -> ]
(07-17-2011, 16:56)SuperNovaAO Wrote: [ -> ]Doesn't self hide() only hide your entity but hacks and also the Combat Training bots still see you then?
yes i think your right there

(07-18-2011, 04:26)aefven Wrote: [ -> ]
(07-17-2011, 11:48)d0h! Wrote: [ -> ]please use the boardsearch next time

self Hide();
Calm yourself.... If board search had given a result i would have not posted this. Thank you to the other users who replied without being bastards.
it would have been easy to find this info by a search , he was not beeing a bastard trust me on that.
Well not to beat this into the ground any more than it needs to but i am saying that i did search and got nothing. Perhaps the database was having a bad day. And i know basterdy when i see it. Or perhaps basteritity....

Bestiality?

More flame and infraction points will fly as fast as score multipliers in azn Dancing Games.
Thank you for the input folks, i have been educated even in ways i had not expected. I got it going with Gladio's suggestion. But thanks to all anyways.
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