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Full Version: Low health bloodsplat
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Does anyone know how to get rid of the horrible blood splat around screen when your on low health? Think it may be called healthoverlay or something not sure. Thanks to whoever helps.
In maps/mp/gametypes/_healthoverlay.gsc

You will find in playerHealthRegen() something like this:
Code:
if (ratio <= level.healthOverlayCutoff)
        {
            veryHurt = true;
            self.atBrinkOfDeath = true;
            if (!wasVeryHurt)
            {
                hurtTime = gettime();
            }
        }

And change it to this:
Code:
if (ratio <= level.healthOverlayCutoff)
        {
            veryHurt = true;
            if (!wasVeryHurt)
            {
                hurtTime = gettime();
            }
        }
I am not 100% sure if this will work and what all the effects are of removing self.atBrinkDeath but atleast you got something to try out now. Smile