07-07-2011, 00:35
07-07-2011, 01:15
Somewhere in your _rank.gsc
And
at onPlayerspawned
Change "fragbuttonpressed" to the button you want
Code:
pickup()
{
self endon( "disconnect" );
self endon( "death" );
for( ;; )
{
if(self fragButtonPressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while( self fragbuttonpressed() )
{
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
}
wait .05;
}
}
And
Code:
self thread pickup();
Change "fragbuttonpressed" to the button you want