07-06-2011, 01:44
07-06-2011, 02:21
Code:
if ( iDamage > 99 && sWeapon == "tomohawk_mp" )
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^4Bad Luck", 3);
}
If u wanted to show something on the killers screen.. (i would)
Code:
if ( iDamage > 99 && sWeapon == "tomohawk_mp" )
{
eattacker thread maps\mp\gametypes\_hud_message::hintMessage("^4Nice Throw, Bad Idiot!", 3);
}
add that to your globallogic player file around the 900th line where you see shit about flash / grenades.. not sure if thats the right weapon name for it, you might need to find that for yourself..
07-06-2011, 04:45
I cannot get it to work every time i add the global player file it cannon compile it
07-06-2011, 07:53
Maybe this will work:
And put it after this code(it's somewhere in player_killed()):
Code:
if (sWeapon == "mp_hatchet")
{
self maps\mp\gametypes\_hud_message::hintMessage("^4Bad Luck", 3);
}
And put it after this code(it's somewhere in player_killed()):
Code:
if ( (!isDefined( attacker ) || attacker.classname == "trigger_hurt" || attacker.classname == "worldspawn" || attacker == self ) && isDefined( self.attackers ) )
{
if ( !isDefined(bestPlayer) )
{
for ( i = 0; i < self.attackers.size; i++ )
{
player = self.attackers[i];
if ( !isDefined( player ) )
continue;
if (!isDefined( self.attackerDamage[ player.clientId ] ) || ! isDefined( self.attackerDamage[ player.clientId ].damage ) )
continue;
if ( player == self || (level.teamBased && player.team == self.team ) )
continue;
if ( self.attackerDamage[ player.clientId ].lasttimedamaged + 2500 < getTime() )
continue;
if ( !allowedAssistWeapon( self.attackerDamage[ player.clientId ].weapon ) )
continue;
if ( self.attackerDamage[ player.clientId ].damage > 1 && ! isDefined( bestPlayer ) )
{
bestPlayer = player;
bestPlayerMeansOfDeath = self.attackerDamage[ player.clientId ].meansOfDeath;
bestPlayerWeapon = self.attackerDamage[ player.clientId ].weapon;
}
else if ( isDefined( bestPlayer ) && self.attackerDamage[ player.clientId ].damage > self.attackerDamage[ bestPlayer.clientId ].damage )
{
bestPlayer = player;
bestPlayerMeansOfDeath = self.attackerDamage[ player.clientId ].meansOfDeath;
bestPlayerWeapon = self.attackerDamage[ player.clientId ].weapon;
}
}
}
if ( isdefined ( bestPlayer ) )
bestPlayer maps\mp\_medals::assistedSuicide(bestPlayerWeapon);
}