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Full Version: How to remove wallbang hitmarkers?
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Does anybody have any idea how?
(06-25-2011, 07:20)Pyroh Wrote: [ -> ]Does anybody have any idea how?

i do ill tell you later dont have the file with me
but basicly what you do is a bullettrace test in damagefeedback
there would be many ways todo this, there is most always 20 ways todo something.
im doing it in callbacksetup useing iDFlags however as i said there would be afew ways todo this let me know if you need help getting this done but checkout Killingdyl's way first, his a much better modder then me and i'd love to see how he would do it, i once asked him about this but i never got anywhere i dont think he seen my message Sleepy
Code:
start = eAttacker getTagOrigin( "tag_eye" );
end = self.origin + ( 0, 0, maps\mp\gametypes\_globallogic_util::getHitLocHeight( sHitloc ) );

if ( SightTracePassed( start, end, false, undefined ) )
    eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( hasBodyArmor, sMeansOfDeath );

This should work fine Smile
(06-25-2011, 09:38)iAegle Wrote: [ -> ]
Code:
start = eAttacker getTagOrigin( "tag_eye" );
end = self.origin + ( 0, 0, maps\mp\gametypes\_globallogic_util::getHitLocHeight( sHitloc ) );

if ( SightTracePassed( start, end, false, undefined ) )
    eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( hasBodyArmor, sMeansOfDeath );

This should work fine Smile

How is the Code for File in:

maps\mp\gametypes\_globallogic_util.gsc
and
maps\mp\gametypes\_damagefeedback.gsc

(06-25-2011, 14:44)turbo33 Wrote: [ -> ]
(06-25-2011, 09:38)iAegle Wrote: [ -> ]
Code:
start = eAttacker getTagOrigin( "tag_eye" );
end = self.origin + ( 0, 0, maps\mp\gametypes\_globallogic_util::getHitLocHeight( sHitloc ) );

if ( SightTracePassed( start, end, false, undefined ) )
    eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( hasBodyArmor, sMeansOfDeath );

This should work fine Smile

How is the Code for File in:

maps\mp\gametypes\_globallogic_util.gsc
and
maps\mp\gametypes\_damagefeedback.gsc

Lol its actually in maps\mp\gametypes\_globallogic_players.gsc at line 910 I believe
so it doesnt even work?
Can anyone point me into the right direction, I have a good idea where i need to call the function to disable hitmarkers, but I don't know how to actually disable them.
start = eAttacker getTagOrigin( "tag_eye" );
end = self.origin + ( 0, 0, maps\mp\gametypes\_globallogic_utils::getHitLocHeight( sHitloc ) );

if ( SightTracePassed( start, end, false, undefined ) )
eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( hasBodyArmor, sMeansOfDeath );



IS, the right direction. look for global logic players file and its around line 910 like stated earlier.