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Full Version: The location a bullet comes from?
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Just a little question, if someone shoots then where does the bullet come from?

self getTagOrigin("tag_eye");
or
eAttacker.origin + ( 0, 0, getHitLocHeight( "gun" ) )

?
The eye. At least that's what I worked with with my CoD Aimbots and it worked fine.
(06-07-2011, 14:11)SuperNovaAO Wrote: [ -> ]The eye. At least that's what I worked with with my CoD Aimbots and it worked fine.

k.. so just
Code:
eAttacker getTagOrigin("tag_eye");

I'll try it, not that it really makes that much of a difference.

would it matter if I put an if statement w/o anything inside the brackets? like this:
Code:
if( !SightTracePassed( attacker_origin, victim_origin, false, undefined ) && isSubStr( sWeapon, "cheytac" ) );
{
}    
else
{
    damager thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( typeHit );
}
Code:
if( SightTracePassed( attacker_origin, victim_origin, false, undefined ) && !isSubStr( sWeapon, "cheytac" ) )
{
    damager thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( typeHit );
}

No, but you would've gotten a syntax error from the ; after the if statement.
Also, this code does the same.
(06-07-2011, 14:18)AZUMIKKEL Wrote: [ -> ]
Code:
if( SightTracePassed( attacker_origin, victim_origin, false, undefined ) && !isSubStr( sWeapon, "cheytac" ) )
{
    damager thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( typeHit );
}

No, but you would've gotten a syntax error from the ; after the if statement.
Also, this code does the same.

Yeah i've seen that ; already :p, thanks for that.

unknown function? o_O
(06-07-2011, 14:21)iAegle Wrote: [ -> ]
(06-07-2011, 14:18)AZUMIKKEL Wrote: [ -> ]
Code:
if( SightTracePassed( attacker_origin, victim_origin, false, undefined ) && !isSubStr( sWeapon, "cheytac" ) )
{
    damager thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( typeHit );
}

No, but you would've gotten a syntax error from the ; after the if statement.
Also, this code does the same.

Yeah i've seen that ; already :p, thanks for that.

unknown function? o_O

use /logfile 1 and find out
BulletTracePassed( attacker_origin, victim_origin, false, undefined )
(06-07-2011, 15:40)[CoDBOMod]Nukem Wrote: [ -> ]BulletTracePassed( attacker_origin, victim_origin, false, undefined )

nvm got it, SightTracePasses works aswell Smile