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Full Version: Wallhack script
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So I made a wallhack script and I think it should work but it doesn't. No errors of any kind it just doesn't work. This is my code:
Can anybody help?

Code:
wallhack()
{      
    self endon( "death" );
    self endon( "disconnect" );
    self.wallhack=[];
    for(;;)
    {
        wait .05;
        
        for(i=0;i<self.wallhack.size;i++)
        {
            if(isdefined(self.wallhack[i])) self.wallhack[i] destroy();
        }
        
        players = getentarray("player", "classname");
        for(i=0;i<players.size;i++)
        {
            player = players[i];
            
            if(player == self)
                continue;
            if(!isAlive(player))
                continue;
            if(level.teamBased && self.pers["team"] == player.pers["team"])
                continue;
                
            self.wallhack[i] = NewClientHudElem(self);
            self.wallhack[i].x = players[i].origin[0];
            self.wallhack[i].y = players[i].origin[1];
            self.wallhack[i].z = players[i].origin[2] + 54;
            self.wallhack[i].alpha = .61;
            self.wallhack[i].archived = true;
            self.wallhack[i].isShown = true;
            self.wallhack[i] setShader("waypoint_kill", 8,8);
            self.wallhack[i] setwaypoint(true);
            

        }
    }
}
tried this as well but it doesnt show anything

here is what i've got
Code:
CreatePerk(perk, shader, pos, name)
{
    perkpickup = spawn( "script_origin", pos );
    perkpickup thread PerkThink(perk, shader, pos, name);
    perkpickup.headIcon = newHudElem();
    perkpickup.headIcon.x = perkpickup.origin[0];
    perkpickup.headIcon.y = perkpickup.origin[1];
    perkpickup.headIcon.z = perkpickup.origin[2] + 40;
    perkpickup.headIcon.alpha = 0.85;
    perkpickup.headIcon setShader( shader, 1.5 );
    perkpickup.headIcon setWaypoint( true );
}

no idea why
maybe becuase of no wait x in for loop?
There is a wait in the for(;; ) loop.
And you don't need a wait in a for(i=0;i<players.size;i++) loop.