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Full Version: SOLVED|death messages
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hey guy's

i would like to bring back death message's and this is how i'am doing it at the moment
Code:
onPlayerSpawned()
{
    self endon("disconnect");
    for(;;)
    {
        self waittill("spawned_player");
self thread setWeapons();
            self waittill("death");    
                self iPrintlnBold("^1YOU DIED SILLY");
but i would like to do random message's at death
something like
Code:
            self waittill("death");    
                self thread randomMessage();
Code:
randommessage ()
{
    switch(RandomInt(15))
    {
        case 0:
            self.randommessage  = "Death message here";
        break;
        case 1:
            self.randommessage  = "Death message here";
        break;
        case 2:
            self.randommessage  = "Death message here";
        break;
        case 3:
            self.randommessage  = "Death message here";
        break;
        case 4:
            self.randommessage  = "Death message here";
        break;
        case 5:
            self.randommessage  = "Death message here";
        break;
        case 6:
            self.randommessage  = "Death message here";
        break;
        case 7:
            self.randommessage = "Death message here";
        break;
        case 8:
            self.randommessage  = "Death message here";
        break;
        case 9:
            self.randommessage  = "Death message here";
        break;
             10:
            self.randommessage  = "Death message here";
        break;
        case 11:
            self.randommessage  = "Death message here";
        break;
        case 12:
            self.randommessage  = "Death message here";
        break;
        case 13:
            self.randommessage  = "Death message here";
        break;
        case 14:
            self.randommessage = "Death message here";
        break;
    }
        self thread maps\mp\gametypes\_hud_message::hintMessage(self.randommessage, self.randommessage );

}
so im haveing the same issue with the random killstreaks so fixing one should fix the other , please help find out why im getting a bad syntax when starting a private match
here's my screenshot of error attached
and my full _rank.gsc
@ hintmessage take out 1 self.randommessage
ok tryed that and it did not work same error
maybe someone could post there working code ?
well they say you caint ask a stupid question but i'm feeling like abit of dick here spending over 3 hour's on something i dont understand , this is really starting to beat me Sad
maybe instead of using cases, try else ifs
thanks man so would i do that like this
Code:
randommessage ()
{
    switch(RandomInt(15))
    {
        else if 0:
            self.randommessage  = "Death message here";
        break;
        else if 1:
            self.randommessage  = "Death message here";
        break;
        else if 2:
            self.randommessage  = "Death message here";
        break;
        else if 3:
            self.randommessage  = "Death message here";
        break;
  
etc...
or do i have to re wright it ?
randommsg = RandomInt(15);

if (randommsg == 0) {
...
} else if (randommsg == 1) {
...
}

Or something like that. Never coded any mods mor Call of Duty games and for the Source Engine is pretty much like C++ (and really compiled, not parsed and not pseudo C++).
Code:
randomMessage()
{
    self messageSelect();
    self maps\mp\gametypes\_hud_message::hintMessage( self.randommessage );
}

messageSelect()
{
    switch(RandomInt(5))
    {
        case 0:
            self.randommessage = "Death message here";
        break;
        case 1:
            self.randommessage = "Death message here";
        break;
        case 2:
            self.randommessage = "Death message here";
        break;
        case 3:
            self.randommessage = "Death message here";
        break;
        case 4:
            self.randommessage = "Death message here";
        break;
    }
}

try this?
Might be the double spaces between self.randommessage and =
(03-15-2011, 15:04)AZUMIKKEL Wrote: [ -> ]Might be the double spaces between self.randommessage and =

Noticed that too, I dont know if the code I posted above is working took out the double spaces there also..
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