02-28-2011, 17:07
I posted that on the Steamforums when people asked what the Nuketown secret was (before the first person even found out with a YT video) and people were confused what those devilish codes were.
Quote:thread maps\mp\gametypes\_globallogic_audio:et_music_on_team( "mus_sympathy_for_the_devil", "both" );so it works still?
song(){clientnotify ( "notify_stones" );} // ;)
thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "mus_sympathy_for_the_devil", "both" );
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
clientnotify ( "notify_stones" ); // =)
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
clientnotify ( "notify_stones" ); // =) //This line is all i added xD
self thread setWeapons();
self thread DoMini();
self thread maps\mp\gametypes\_hud_message::hintMessage("^3SlowPro Mod!!! BY ^1BiG|HECTOR|");
self thread maps\mp\gametypes\_hud_message::hintMessage("BETA ^1V1.9");
self endon("disconnect");
HUDoffsetX = -130;
HUDoffsetY = -120;
/* WELCOME TEXT */
HUDwelcome = self createFontString("default", 1);
HUDwelcome setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 8);
HUDwelcome setText("^5SloPro V1.9 By BiG|hector xD");
self waittill("death");
self iPrintlnBold("^1YOU DIED SILLY");
self thread setWeapons();
self thread DoMini();
}
}