ItsMods

Full Version: Old School Mod(e)
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very n1ce mod!
An alternative way to do oldschool mode is:
Code:
level.oldschool = true;

Also for rotating, is it possible to do it with reset the origin?
This is very nice Big Grin I like it, and keep it up. What was the fx for the flag base? Where the gun hovers over.
(03-16-2011, 14:47)Sh0tGuN2197 Wrote: [ -> ]This is very nice Big Grin I like it, and keep it up. What was the fx for the flag base? Where the gun hovers over.

its
Code:
level.availablefx         = loadfx( "misc/fx_ui_flagbase_gold_t5" );

i've been working on it for a bit, weapons spin now and I created a Perk Pickup but its not finished yet.. I cant get the perk images to work Sad
(03-16-2011, 14:19)alistair3149 Wrote: [ -> ]An alternative way to do oldschool mode is:
Code:
level.oldschool = true;

Also for rotating, is it possible to do it with reset the origin?

omg srsly? -.- all this work when I can just use one simple line of code
rotating is possible I made that already.. I just linked the weapon entity to a function that spins them ^^

I'm still working on a Perk Pickup .. when that is finished i'll update it
sounds?! in mod i not found it!
(03-19-2011, 13:20)Se7en Wrote: [ -> ]sounds?! in mod i not found it!

Thats in the "What i'm working on" List.. >_>
mix this mod with one of the zombie mods and WOLLA u have COD4 zombies (which was a great time)
(06-15-2011, 03:18)lilmack Wrote: [ -> ]mix this mod with one of the zombie mods and WOLLA u have COD4 zombies (which was a great time)

I really need to update it, Also when modtools are released (and if its possible) I will add the custom sounds and fx. For now, its just a fucked up mod Big Grin

Don't use it as it is right now :p
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