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Using SetPlayerData to save server stats?
#1
Hey,
straight to the point I want to do this...
for example, when the player connects:
Code:
if(self GetPlayerData("example_played") == "true") {
    self iPrintln("Welcome back " + self.name + "!");
} else {
    self SetPlayerData("example_played","true");
    self iPrintln("Welcome, " + self.name + ". You appear to be new here. Please read the rules and enjoy your stay.");
}

however, the code above does not set the player's data. it is refreshed upon restarting the server. is this possible or do I need to use a plugin and save server side stats?

thanks
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#2
not sure if this works for mw2 (it's from cod4)

Code:
player setStat(666,"true");

if(player getStat(666) == "true") derp();

edit: or it was getData/setData meh I forgot
[Image: MaEIQ.png]
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#3
I know you can use
Code:
self SetPlayerData( "money","BLABLABLASTUFFHERE" );

but there are some other mods that use this aswell .. so it will be changed when he plays one of those mods
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply
#4
(01-05-2012, 17:45)iAegle Wrote: I know you can use
Code:
self SetPlayerData( "money","BLABLABLASTUFFHERE" );

but there are some other mods that use this aswell .. so it will be changed when he plays one of those mods
maps\mp\gametypes\_presistanse.gsc ( or i forgot name )
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#5
(01-05-2012, 20:33)Se7en Wrote: maps\mp\gametypes\_presistanse.gsc ( or i forgot name )
maps\mp\gametypes\_persistence.gsc
[Image: lQDUjba.jpg]
  Reply


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