1 Vote(s) - 5 Average 1 2 3 4 5 [Tutorial] Magicbullets and Radius Damages Yamato OMA Joined: Dec 2010 Posts: 3,534 Reputation: 106 07-27-2011, 11:41 Hello Another tutorial of a very asked question: MagicBullets¡¡¡¡ and Radius Damages To play a magicbullet just use this: Code:MagicBullet( weapon of the magicbullet, where does it appear, where does the magicbullet ends, self ); An example, this will make a stinger rocket that goes from my origin to my origin(top) Code:MagicBullet( "stinger_mp", self.origin, self.origin+(0,0,100), self ); A radiusdamage works like this: Code:RadiusDamage( origin , radius, max damage, min damage, self); This could be an example of a radiusdamage that plays at our position with a radius of 400 and a max damage of 150, a min damage of 100. Code:RadiusDamage( self.origin , 400, 150, 100, self); Also, many times I have seen raging kids because they die with the radiusdamage. To solve the problem, use this: Code:SetPlayerIgnoreRadiusDamage( true ); Thats all, Lemon I serious'd. Joined: Nov 2010 Posts: 1,911 Reputation: 35 07-27-2011, 16:30 (This post was last modified: 07-27-2011, 16:30 by Lemon.) (07-27-2011, 11:41)Yamato Wrote: A radiusdamage works like this: Code:RadiusDamage( origin , radius, max damage, min damage, self); This could be an example of a radiusdamage that plays at our position with a radius of 400 and a max damage of 150, a min damage of 100. Code:RadiusDamage( self.origin , 400, 150, 100, self); Also, many times I have seen raging kids because they die with the radiusdamage. To solve the problem, use this: Code:SetPlayerIgnoreRadiusDamage( true ); Thats all, Does RadiusDamage work for bo? Yamato OMA Joined: Dec 2010 Posts: 3,534 Reputation: 106 07-27-2011, 16:31 (07-27-2011, 16:30)Lemon Wrote: (07-27-2011, 11:41)Yamato Wrote: Hello Another tutorial of a very asked question: MagicBullets¡¡¡¡ and Radius Damages To play a magicbullet just use this: Code:MagicBullet( weapon of the magicbullet, where does it appear, where does the magicbullet ends, self ); An example, this will make a stinger rocket that goes from my origin to my origin(top) Code:MagicBullet( "stinger_mp", self.origin, self.origin+(0,0,100), self ); A radiusdamage works like this: Code:RadiusDamage( origin , radius, max damage, min damage, self); This could be an example of a radiusdamage that plays at our position with a radius of 400 and a max damage of 150, a min damage of 100. Code:RadiusDamage( self.origin , 400, 150, 100, self); Also, many times I have seen raging kids because they die with the radiusdamage. To solve the problem, use this: Code:SetPlayerIgnoreRadiusDamage( true ); Thats all, Does RadiusDamage work for bo? Yes,

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