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[SOLVED]Kar98k error while building mod
#1
Question 
I am getting errors while building my bolts mod. I took the viewmodel_ger_kar98_rifle and weapon_ger_kar98_rifle from the cod waw modtools (xmodel folder).
Then just copied my mosin_sp at asset manager, renamed it to kar98k_mp and put in the xmodels names for the kar98k.

[Image: asgasg.png]

Added the precache item at _rank.gsc but it's not working well while compiling... here is the error code:
Code:
ERROR: xmodel 'viewmodel_ger_kar98_rifle' out of date (version 25, expecting 62).
    failed loading xmodel 'viewmodel_ger_kar98_rifle' for asset 'viewmodel_ger_kar98_rifle' found in source file '../zone_source/mod.csv'
    failed loading 'viewmodel_ger_kar98_rifle' of type 'xmodel' found in source file '../zone_source/mod.csv'
ERROR: xmodel 'weapon_ger_kar98_rifle' out of date (version 25, expecting 62).
    failed loading xmodel 'weapon_ger_kar98_rifle' for asset 'weapon_ger_kar98_rifle' found in source file '../zone_source/mod.csv'
    failed loading 'weapon_ger_kar98_rifle' of type 'xmodel' found in source file '../zone_source/mod.csv'
I hope someone can help me out and sorry for bad english.

Best regards,
FRAN710.
  Reply
#2
(07-28-2011, 22:28)FRAN710 Wrote: I am getting errors while building my bolts mod. I took the viewmodel_ger_kar98_rifle and weapon_ger_kar98_rifle from the cod waw modtools (xmodel folder).
Then just copied my mosin_sp at asset manager, renamed it to kar98k_mp and put in the xmodels names for the kar98k.

[Image: asgasg.png]

Added the precache item at _rank.gsc but it's not working well while compiling... here is the error code:
Code:
ERROR: xmodel 'viewmodel_ger_kar98_rifle' out of date (version 25, expecting 62).
    failed loading xmodel 'viewmodel_ger_kar98_rifle' for asset 'viewmodel_ger_kar98_rifle' found in source file '../zone_source/mod.csv'
    failed loading 'viewmodel_ger_kar98_rifle' of type 'xmodel' found in source file '../zone_source/mod.csv'
ERROR: xmodel 'weapon_ger_kar98_rifle' out of date (version 25, expecting 62).
    failed loading xmodel 'weapon_ger_kar98_rifle' for asset 'weapon_ger_kar98_rifle' found in source file '../zone_source/mod.csv'
    failed loading 'weapon_ger_kar98_rifle' of type 'xmodel' found in source file '../zone_source/mod.csv'
I hope someone can help me out and sorry for bad english.

Best regards,
FRAN710.

did you convert the models over from waw using maya ?
  Reply
#3
Photo 
Got Maya 2012 working with the Treyarch plugin through the master tutorial.
Can you give me a decent tutorial for Maya, because i try to follow Treyarch's one but cannot find any model related to kar98k... im newbie at this xD. So here is a ss of my Maya
[Image: asgasgas.png]
Thanks for ur time
  Reply
#4
You can try creating a 'xmodel' directory folder with the model in it (raw/xmodels/weapon_ger_kar98_rifle) and recompiling the thing

edit: sorry ididnt read the whole thing, sorry sorry sorry
  Reply
#5
(07-28-2011, 22:40)jariz Wrote: You can try creating a 'xmodel' directory folder with the model in it (raw/xmodels/weapon_ger_kar98_rifle) and recompiling the thing

edit: sorry ididnt read the whole thing, sorry sorry sorry

I have this done but at xmodel directory (not xmodels as you said) and my mod.csv looks like this:
Code:
xmodel,viewmodel_ger_kar98_rifle
xmodel,weapon_ger_kar98_rifle
weapon,mp\kar98k_mp
Then im thinking about the problems are because both xmodel are not converted to be used at black ops. If someone can give me a decent tutorial for exporting i would appreciate it a lot.

Now when i try to convert the xmodel it says me the following: "A file must be given a name before saving. Use file -rename first, then fry saving again." Someone knows the meaning? xD
  Reply
#6
(07-28-2011, 22:43)FRAN710 Wrote:
(07-28-2011, 22:40)jariz Wrote: You can try creating a 'xmodel' directory folder with the model in it (raw/xmodels/weapon_ger_kar98_rifle) and recompiling the thing

edit: sorry ididnt read the whole thing, sorry sorry sorry

I have this done but at xmodel directory (not xmodels as you said) and my mod.csv looks like this:
Code:
xmodel,viewmodel_ger_kar98_rifle
xmodel,weapon_ger_kar98_rifle
weapon,mp\kar98k_mp
Then im thinking about the problems are because both xmodel are not converted to be used at black ops. If someone can give me a decent tutorial for exporting i would appreciate it a lot.

Now when i try to convert the xmodel it says me the following: "A file must be given a name before saving. Use file -rename first, then fry saving again." Someone knows the meaning? xD
you need alot more then just xmodels to make them work ... just grabing the xmodel from waw will not make them workin using asset manager to covert to black ops theres alot more work involved to get them working maya is the hardest part of the whole thing if you dont know how to work maya i suggest you find someone who has converted the files alrready

  Reply
#7
(07-29-2011, 00:02)assassin5469 Wrote:
(07-28-2011, 22:43)FRAN710 Wrote:
(07-28-2011, 22:40)jariz Wrote: You can try creating a 'xmodel' directory folder with the model in it (raw/xmodels/weapon_ger_kar98_rifle) and recompiling the thing

edit: sorry ididnt read the whole thing, sorry sorry sorry

I have this done but at xmodel directory (not xmodels as you said) and my mod.csv looks like this:
Code:
xmodel,viewmodel_ger_kar98_rifle
xmodel,weapon_ger_kar98_rifle
weapon,mp\kar98k_mp
Then im thinking about the problems are because both xmodel are not converted to be used at black ops. If someone can give me a decent tutorial for exporting i would appreciate it a lot.

Now when i try to convert the xmodel it says me the following: "A file must be given a name before saving. Use file -rename first, then fry saving again." Someone knows the meaning? xD
you need alot more then just xmodels to make them work ... just grabing the xmodel from waw will not make them workin using asset manager to covert to black ops theres alot more work involved to get them working maya is the hardest part of the whole thing if you dont know how to work maya i suggest you find someone who has converted the files alrready
A pity then, my idea was to mod the cod waw guns (bolts preferred). I Will wait for someone which make a decent tutorial and continue with it, since I have no knowledge about the Maya plugin exporter.
Thanks again.
  Reply
#8
Will try to follow this tutorial, ll post results later.
  Reply
#9
(07-29-2011, 13:23)FRAN710 Wrote: Will try to follow this tutorial, ll post results later.
Well, i got finally my kar98k model_export. The main problem now is while im creating the materials needed to compile that xmodel.
Those are the errors while creating the materials, it's not taking well the .dds file that has the image of the kar98k:
weapon_kar98_c.dds file contains:
[Image: esaeas.png]

the problems with the materials while compiling:
[Image: problem1o.png]

[Image: problem2m.png]

[Image: problem3q.png]

Also i leave here relevant information about the materials on the model_exporter:
Code:
[b]NUMMATERIALS 2[/b]
[b]MATERIAL 0 "mtl_weapon_kar99" "Lambert" ""[/b]
COLOR 0.000000 0.000000 0.000000 1.000000
TRANSPARENCY 0.000000 0.000000 0.000000 1.000000
AMBIENTCOLOR 0.000000 0.000000 0.000000 1.000000
INCANDESCENCE 0.000000 0.000000 0.000000 1.000000
COEFFS 0.800000 0.000000
GLOW 0.000000 0
REFRACTIVE 6 1.000000
SPECULARCOLOR -1.000000 -1.000000 -1.000000 1.000000
REFLECTIVECOLOR -1.000000 -1.000000 -1.000000 1.000000
REFLECTIVE -1 -1.000000
BLINN -1.000000 -1.000000
PHONG -1.000000

[b]MATERIAL 1 "mtl_weapon_kar98_wood1" "Lambert" ""[/b]
COLOR 0.000000 0.000000 0.000000 1.000000
TRANSPARENCY 0.000000 0.000000 0.000000 1.000000
AMBIENTCOLOR 0.000000 0.000000 0.000000 1.000000
INCANDESCENCE 0.000000 0.000000 0.000000 1.000000
COEFFS 0.800000 0.000000
GLOW 0.000000 0
REFRACTIVE 6 1.000000
SPECULARCOLOR -1.000000 -1.000000 -1.000000 1.000000
REFLECTIVECOLOR -1.000000 -1.000000 -1.000000 1.000000
REFLECTIVE -1 -1.000000
BLINN -1.000000 -1.000000
PHONG -1.000000
Hope someone can help me to finish this Smile
  Reply
#10
Looks like its not making the material, shouldn't you be using .tga files for colormap?
  Reply


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