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Request Keybindings.
#1
Hey, can you post here all existing keybindings? not bind_1 or bind_k but like
PHP Code:
if(self MeleeButtonPressed()) 
MeleeButtonPressed
i guess there shall be FragButtonPressed and CrouchButtonPressed or smth like this...
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#2
this is for frag:

{+frag}

reload should be:

{+reload}

(was on mw2, dunno if its on black ops to)
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

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#3
Code:
MonitorButtons()
{
    self endon("disconnect");
    for(;;)
    {
        if(self ActionSlotOneButtonPressed()) self notify("dpad_up");
        if(self ActionSlotTwoButtonPressed()) self notify("dpad_down");
        if(self ActionSlotThreeButtonPressed()) self notify ("dpad_left");
        if(self ActionSlotFourButtonPressed()) self notify ("dpad_right");
        if(self SecondaryOffHandButtonPressed()) self notify("LB");
        if(self FragButtonPressed()) self notify("RB");
        if(self MeleeButtonPressed()) self notify("RS");
        if(self ADSButtonPressed()) self notify ("left_trigger");
        if(self AttackButtonPressed()) self notify ("right_trigger");
        if(self JumpButtonPressed()) self notify("button_a");
        if(self UseButtonPressed()) self notify ("button_x");
        if(self ChangeSeatButtonPressed()) self notify ("button_y");
        if(self ThrowButtonPressed()) self notify ("button_b");
        wait 0.05;
    }
}

already posted in the tutorials section
http://www.itsmods.com/forum/Thread-Ulti...dding.html

dont know if there are more, this snippet is as you can see from eggsbox
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#4
(06-07-2011, 21:30)d0h! Wrote:
Code:
MonitorButtons()
{
    self endon("disconnect");
    for(;;)
    {
        if(self ActionSlotOneButtonPressed()) self notify("dpad_up");
        if(self ActionSlotTwoButtonPressed()) self notify("dpad_down");
        if(self ActionSlotThreeButtonPressed()) self notify ("dpad_left");
        if(self ActionSlotFourButtonPressed()) self notify ("dpad_right");
        if(self SecondaryOffHandButtonPressed()) self notify("LB");
        if(self FragButtonPressed()) self notify("RB");
        if(self MeleeButtonPressed()) self notify("RS");
        if(self ADSButtonPressed()) self notify ("left_trigger");
        if(self AttackButtonPressed()) self notify ("right_trigger");
        if(self JumpButtonPressed()) self notify("button_a");
        if(self UseButtonPressed()) self notify ("button_x");
        if(self ChangeSeatButtonPressed()) self notify ("button_y");
        if(self ThrowButtonPressed()) self notify ("button_b");
        wait 0.05;
    }
}

already posted in the tutorials section
http://www.itsmods.com/forum/Thread-Ulti...dding.html

dont know if there are more, this snippet is as you can see from eggsbox
That looks to be all of the ones I know of.
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#5
(06-07-2011, 21:30)d0h! Wrote:
Code:
MonitorButtons()
{
    self endon("disconnect");
    for(;;)
    {
        if(self ActionSlotOneButtonPressed()) self notify("dpad_up");
        if(self ActionSlotTwoButtonPressed()) self notify("dpad_down");
        if(self ActionSlotThreeButtonPressed()) self notify ("dpad_left");
        if(self ActionSlotFourButtonPressed()) self notify ("dpad_right");
        if(self SecondaryOffHandButtonPressed()) self notify("LB");
        if(self FragButtonPressed()) self notify("RB");
        if(self MeleeButtonPressed()) self notify("RS");
        if(self ADSButtonPressed()) self notify ("left_trigger");
        if(self AttackButtonPressed()) self notify ("right_trigger");
        if(self JumpButtonPressed()) self notify("button_a");
        if(self UseButtonPressed()) self notify ("button_x");
        if(self ChangeSeatButtonPressed()) self notify ("button_y");
        if(self ThrowButtonPressed()) self notify ("button_b");
        wait 0.05;
    }
}

already posted in the tutorials section
http://www.itsmods.com/forum/Thread-Ulti...dding.html

dont know if there are more, this snippet is as you can see from eggsbox

thx for help Smile
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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