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[Release] map for Nuketown RCXD Race
#1
hey .

my first release in this forum + first cp map that i create Big Grin .
later i do a little video .
but now look at the screenshot's:
[Image: shot0001x.jpg]
[Image: shot0002rt.jpg]
[Image: shot0003uj.jpg]
[Image: shot0004wo.jpg]
[Image: shot0005b.jpg]
[Image: shot0006k.jpg]
[Image: shot0007as.jpg]
[Image: shot0008be.jpg]


The code:
Code:
NukeTown()
{
level.bunkerList[0] = createBlock((1239.84, 715.261, -47.875), (0, 0, 0));
level.bunkerList[0] = createBlock((1871.07, 103.422, -53.875), (0, 105, 0));
level.bunkerList[1] = createBlock((1821.65, 90.3416, -53.875), (0, 105, 0));
level.bunkerList[2] = createBlock((1721.31, 63.7886, -53.875), (0, 105, 0));
level.bunkerList[3] = createBlock((1623.51, 38.0271, -53.875), (0, 105, 0));
level.bunkerList[4] = createBlock((1574.12, 24.8344, -53.8841), (0, 105, 0));
level.bunkerList[5] = createBlock((1494.7, 3.81681, -53.9001), (0, 105, 0));
level.bunkerList[6] = createBlock((1445.28, -9.2631, -53.9134), (0, 105, 0));
level.bunkerList[7] = createBlock((1395.19, -22.3308, -53.9685), (0, 105, 0));
level.bunkerList[8] = createBlock((1344.92, -35.5744, -54.0317), (0, 105, 0));
level.bunkerList[9] = createBlock((1295.56, -48.8866, -54.0239), (0, 105, 0));
level.bunkerList[10] = createBlock((1246.14, -61.9665, -54.0197), (0, 105, 0));
level.bunkerList[11] = createBlock((1196.71, -75.0465, -53.9065), (0, 105, 0));
level.bunkerList[12] = createBlock((1147.29, -88.1265, -53.7283), (0, 105, 0));
level.bunkerList[13] = createBlock((1097.86, -101.206, -53.7893), (0, 105, 0));
level.bunkerList[14] = createBlock((1048.44, -114.286, -53.7771), (0, 105, 0));
level.bunkerList[15] = createBlock((953.216, -139.488, -53.8558), (0, 105, 0));
level.bunkerList[16] = createBlock((902.881, -152.484, -53.8195), (0, 105, 0));
level.bunkerList[17] = createBlock((853.538, -165.867, -53.7827), (0, 105, 0));
level.bunkerList[18] = createBlock((804.115, -178.947, -53.7464), (0, 105, 0));
level.bunkerList[19] = createBlock((754.691, -192.027, -53.7095), (0, 105, 0));
level.bunkerList[20] = createBlock((705.267, -205.107, -53.6778), (0, 105, 0));
level.bunkerList[21] = createBlock((655.843, -218.187, -53.742), (0, 105, 0));
level.bunkerList[22] = createBlock((632.532, -188.069, -53.7945), (0, -165, 0));
level.bunkerList[23] = createBlock((1890.66, 108.605, -26.75), (0, 105, 0));
level.bunkerList[24] = createBlock((1841.23, 95.525, -26.75), (0, 105, 0));
level.bunkerList[25] = createBlock((1722.84, 64.5272, -26.75), (0, 105, 0));
level.bunkerList[26] = createBlock((1623.5, 38.4113, -26.75), (0, 105, 0));
level.bunkerList[27] = createBlock((1574.21, 24.8569, -26.7591), (0, 105, 0));
level.bunkerList[28] = createBlock((1494.7, 3.81683, -26.7751), (0, 105, 0));
level.bunkerList[29] = createBlock((1445.28, -9.26308, -26.7884), (0, 105, 0));
level.bunkerList[30] = createBlock((1395.86, -22.343, -26.8435), (0, 105, 0));
level.bunkerList[31] = createBlock((1346.43, -35.4229, -26.9067), (0, 105, 0));
level.bunkerList[32] = createBlock((1297.01, -48.5029, -26.8989), (0, 105, 0));
level.bunkerList[33] = createBlock((1247.59, -61.5828, -26.8947), (0, 105, 0));
level.bunkerList[34] = createBlock((1198.16, -74.6628, -26.7815), (0, 105, 0));
level.bunkerList[35] = createBlock((1148.74, -87.7427, -26.6033), (0, 105, 0));
level.bunkerList[36] = createBlock((1099.31, -100.823, -26.6643), (0, 105, 0));
level.bunkerList[37] = createBlock((1049.89, -113.903, -26.6521), (0, 105, 0));
level.bunkerList[38] = createBlock((953.216, -139.488, -26.7308), (0, 105, 0));
level.bunkerList[39] = createBlock((903.792, -152.567, -26.6945), (0, 105, 0));
level.bunkerList[40] = createBlock((854.368, -165.647, -26.6577), (0, 105, 0));
level.bunkerList[41] = createBlock((804.945, -178.727, -26.6214), (0, 105, 0));
level.bunkerList[42] = createBlock((755.521, -191.807, -26.5845), (0, 105, 0));
level.bunkerList[43] = createBlock((706.097, -204.887, -26.5528), (0, 105, 0));
level.bunkerList[44] = createBlock((656.623, -217.98, -26.617), (0, 105, 0));
level.bunkerList[45] = createBlock((632.533, -188.071, -26.6695), (0, -165, 0));
level.bunkerList[46] = createBlock((1145.13, 262.487, -46.875), (0, -165, 0));
level.bunkerList[47] = createBlock((1145.13, 262.487, -19.75), (0, -165, 0));
level.bunkerList[48] = createBlock((996.623, 687.084, -46.875), (0, -165, 0));
level.bunkerList[49] = createBlock((996.623, 687.084, -19.75), (0, -165, 0));
level.bunkerList[50] = createBlock((707.779, 465.179, -46.875), (0, -165, 0));
level.bunkerList[51] = createBlock((694.46, 514.727, -46.875), (0, -165, 0));
level.bunkerList[52] = createBlock((705.526, 453.865, -19.75), (0, -165, 0));
level.bunkerList[52] = createBlock((706.743, 461.651, -19.75), (0, -165, 0));
level.bunkerList[53] = createBlock((688.37, 525.104, -19.75), (0, -165, 0));
level.bunkerList[54] = createBlock((-862.132, 816.016, -54.2868), (0, -165, 0));
level.bunkerList[55] = createBlock((-873.249, 866.016, -54.1804), (0, -165, 0));
level.bunkerList[56] = createBlock((-888.629, 914.825, -53.9789), (0, -165, 0));
level.bunkerList[57] = createBlock((-865.281, 818.414, -27.1618), (0, -165, 0));
level.bunkerList[58] = createBlock((-881.862, 866.904, -27.0554), (0, -165, 0));
level.bunkerList[59] = createBlock((-895.851, 916.084, -26.8539), (0, -165, 0));
level.bunkerList[60] = createBlock((-976.836, 714.255, -47.625), (0, 0, 0));
level.bunkerList[60] = createBlock((-982.839, 696.865, -47.6006), (0, 0, 0));
level.bunkerList[61] = createBlock((-982.839, 696.865, -20.4756), (0, 0, 0));
level.bunkerList[62] = createBlock((-1014.34, 607.418, 89.125), (0, 0, 0));
level.bunkerList[63] = createBlock((-1014.34, 607.418, 116.25), (0, 0, 0));
level.bunkerList[64] = createBlock((-742.529, 368.955, 89.125), (0, 0, 0));
level.bunkerList[65] = createBlock((-742.529, 368.955, 116.25), (0, 0, 0));
level.bunkerList[66] = createBlock((-1001.18, 130.476, -46.875), (0, 0, 0));
level.bunkerList[67] = createBlock((-1001.18, 130.476, -19.75), (0, 0, 0));
level.bunkerList[68] = createBlock((-755.335, 170.445, -46.875), (0, 0, 0));
level.bunkerList[69] = createBlock((-728.573, 242.922, -46.875), (0, 0, 0));
level.bunkerList[70] = createBlock((-728.573, 242.922, -19.75), (0, 0, 0));
level.bunkerList[71] = createBlock((-753.876, 151.66, -19.75), (0, 0, 0));
level.bunkerList[72] = createBlock((-994.635, 377.407, -46.875), (0, 90, 0));
level.bunkerList[73] = createBlock((-998.273, 378.497, -19.75), (0, 90, 0));
level.bunkerList[74] = createBlock((-487.473, 398.008, -46.875), (0, 0, 0));
level.bunkerList[75] = createBlock((-487.473, 398.008, -19.75), (0, 0, 0));
level.bunkerList[76] = createBlock((1277.36, 906.291, -53.875), (0, 105, 0));
level.bunkerList[77] = createBlock((1277.36, 906.291, -26.75), (0, 105, 0));
level.bunkerList[78] = createBlock((1287.57, 872.663, -53.875), (0, 105, 0));
level.bunkerList[79] = createBlock((1287.57, 872.663, -26.75), (0, 105, 0));
level.bunkerList[80] = createBlock((1297.74, 839.024, -53.875), (0, 105, 0));
level.bunkerList[81] = createBlock((1297.74, 839.024, -26.75), (0, 105, 0));
level.bunkerList[82] = createBlock((1308.6, 805.57, -47.875), (0, 105, 0));
level.bunkerList[83] = createBlock((1308.6, 805.57, -20.75), (0, 105, 0));
level.bunkerList[84] = createBlock((1317.94, 771.708, -47.875), (0, 105, 0));
level.bunkerList[85] = createBlock((1317.94, 771.708, -20.75), (0, 105, 0));
level.bunkerList[86] = createBlock((1327.94, 738.023, -47.875), (0, 105, 0));
level.bunkerList[87] = createBlock((1327.94, 738.023, -20.75), (0, 105, 0));
level.bunkerList[88] = createBlock((1336.99, 704.084, -47.875), (0, 105, 0));
level.bunkerList[89] = createBlock((1336.99, 704.084, -20.75), (0, 105, 0));
level.bunkerList[90] = createBlock((1347.11, 670.431, -47.875), (0, 105, 0));
level.bunkerList[91] = createBlock((1347.11, 670.431, -20.75), (0, 105, 0));
level.bunkerList[92] = createBlock((1357.76, 636.92, -47.875), (0, 105, 0));
level.bunkerList[93] = createBlock((1357.76, 636.92, -20.75), (0, 105, 0));
level.bunkerList[94] = createBlock((1366.89, 603.005, -47.875), (0, 105, 0));
level.bunkerList[95] = createBlock((1366.89, 603.005, -20.75), (0, 105, 0));
level.bunkerList[96] = createBlock((1422.14, 591.642, -47.875), (0, -165, 0));
level.bunkerList[97] = createBlock((1422.14, 591.642, -20.75), (0, -165, 0));
level.bunkerList[98] = createBlock((1324.73, 565.542, -47.875), (0, -165, 0));
level.bunkerList[99] = createBlock((1324.73, 565.542, -20.75), (0, -165, 0));
level.bunkerList[100] = createBlock((800.586, 238.378, 89.125), (0, -165, 0));
level.bunkerList[101] = createBlock((800.586, 238.378, 116.25), (0, -165, 0));
level.bunkerList[102] = createBlock((525.051, 304.976, -51.0826), (0, -165, 0));
level.bunkerList[103] = createBlock((538.287, 255.594, -50.2685), (0, -165, 0));
level.bunkerList[104] = createBlock((569.233, 20.9919, -53.8386), (0, 105, 0));
level.bunkerList[105] = createBlock((534.785, -24.9766, -53.2014), (0, 105, 0));
level.bunkerList[106] = createBlock((573.708, 22.1849, -26.6734), (0, 105, 0));
level.bunkerList[107] = createBlock((534.783, -25.4779, -26.0764), (0, 105, 0));
level.bunkerList[108] = createBlock((486.419, -42.5132, -52.4414), (0, 105, 0));
level.bunkerList[109] = createBlock((486.419, -42.5132, -25.3164), (0, 105, 0));
level.bunkerList[110] = createBlock((437.13, -56.0931, -51.4289), (0, 105, 0));
level.bunkerList[111] = createBlock((437.13, -56.0931, -24.3039), (0, 105, 0));
level.bunkerList[112] = createBlock((387.671, -69.0437, -51.2018), (0, 105, 0));
level.bunkerList[113] = createBlock((386.637, -69.3719, -24.0768), (0, 105, 0));
level.bunkerList[114] = createBlock((337.25, -83.1228, -52.0698), (0, 105, 0));
level.bunkerList[115] = createBlock((337.25, -83.1228, -24.9448), (0, 105, 0));
level.bunkerList[116] = createBlock((288.828, -99.9414, -52.8883), (0, 105, 0));
level.bunkerList[117] = createBlock((288.559, -100.02, -25.7633), (0, 105, 0));
level.bunkerList[118] = createBlock((239.358, -113.936, -59.0566), (0, 105, 0));
level.bunkerList[119] = createBlock((239.358, -113.936, -31.9316), (0, 105, 0));
level.bunkerList[120] = createBlock((190.867, -130.497, -59.3039), (0, 105, 0));
level.bunkerList[121] = createBlock((190.867, -130.497, -32.1789), (0, 105, 0));
level.bunkerList[122] = createBlock((140.984, -141.861, -61.4149), (0, 105, 0));
level.bunkerList[123] = createBlock((140.984, -141.861, -34.2899), (0, 105, 0));
level.bunkerList[124] = createBlock((91.8606, -156.203, -58.2784), (0, 105, 0));
level.bunkerList[125] = createBlock((91.8606, -156.203, -31.1534), (0, 105, 0));
level.bunkerList[126] = createBlock((42.9153, -171.068, -58.0437), (0, 105, 0));
level.bunkerList[127] = createBlock((42.9153, -171.068, -30.9187), (0, 105, 0));
level.bunkerList[128] = createBlock((21.7236, -213.12, -58.0175), (0, -165, 0));
level.bunkerList[129] = createBlock((3.54633, -145.253, -57.4847), (0, -165, 0));
level.bunkerList[130] = createBlock((3.54633, -145.253, -30.3597), (0, -165, 0));
level.bunkerList[131] = createBlock((21.7205, -213.111, -30.8925), (0, -165, 0));
level.bunkerList[132] = createBlock((1159.84, 100.295, -54.8466), (0, 105, 0));
level.bunkerList[133] = createBlock((1159.84, 100.295, -27.7216), (0, 105, 0));
level.bunkerList[134] = createBlock((1096.67, 83.2913, -54.8466), (0, 105, 0));
level.bunkerList[135] = createBlock((1096.67, 83.2913, -27.7216), (0, 105, 0));
level.bunkerList[136] = createBlock((1047.26, 70.1336, -54.8228), (0, 105, 0));
level.bunkerList[137] = createBlock((1047.26, 70.1336, -27.6978), (0, 105, 0));
level.bunkerList[138] = createBlock((987.993, 54.2465, -54.8011), (0, 105, 0));
level.bunkerList[139] = createBlock((987.993, 54.2465, -27.6761), (0, 105, 0));
level.bunkerList[140] = createBlock((807.988, 6.02022, -54.7429), (0, 105, 0));
level.bunkerList[141] = createBlock((807.988, 6.02018, -27.6179), (0, 105, 0));
level.bunkerList[142] = createBlock((758.605, -7.21194, -54.7359), (0, 105, 0));
level.bunkerList[143] = createBlock((758.605, -7.21194, -27.6109), (0, 105, 0));
level.bunkerList[144] = createBlock((709.222, -20.4441, -54.7299), (0, 105, 0));
level.bunkerList[145] = createBlock((709.222, -20.4441, -27.6049), (0, 105, 0));
level.bunkerList[146] = createBlock((659.839, -33.6762, -54.7335), (0, 105, 0));
level.bunkerList[147] = createBlock((659.839, -33.6762, -27.6085), (0, 105, 0));
level.bunkerList[148] = createBlock((609.918, -44.9818, -54.3934), (0, 105, 0));
level.bunkerList[149] = createBlock((609.918, -44.9818, -27.2684), (0, 105, 0));
level.bunkerList[150] = createBlock((1176.53, 217.957, -47.875), (0, -165, 0));
level.bunkerList[151] = createBlock((1176.53, 217.957, -20.75), (0, -165, 0));
level.bunkerList[152] = createBlock((1189.76, 168.574, -47.875), (0, -165, 0));
level.bunkerList[153] = createBlock((1193.57, 156.805, -20.75), (0, -165, 0));
level.bunkerList[154] = createBlock((589.997, 118.663, -46.9547), (0, -165, 0));
level.bunkerList[155] = createBlock((589.997, 118.663, -19.8297), (0, -165, 0));
}

sory for bad english .

Enjoy .

i will do more hahaha Big Grin
  Reply
#2
Create minigun for RCXD? LOL
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#3
(01-19-2011, 00:16)alistair3149 Wrote: Create minigun for RCXD? LOL

lol , forgot to remove .
thank you for the report Smile .
  Reply
#4
nice one
--
  Reply
#5
(01-19-2011, 07:30)Eekhoorn Wrote: nice one

thank you .
boring now , i think i will do something now .
  Reply
#6
(01-20-2011, 19:33)w0zzzl Wrote:
(01-19-2011, 07:30)Eekhoorn Wrote: nice one

thank you .
boring now , i think i will do something now .
I just think that u can use killingdyl's function to build maps
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#7
how to use this?
  Reply
#8
(03-05-2011, 22:31)karolz Wrote: how to use this?

use itsmodsloader to load up the mod

  Reply
#9
I'm going to have to take this, and mess with it a little... Maybe make it work for Wii instead Wink Do you think I could get the "Easy Bunker Maker by master131"?

BTW: Why are there 2 level.bunkerList[0]'s... Is that a bad thing or i that ok?
[Image: shotgun21970001.jpg]
Made By IMTHEBOSS
  Reply
#10
Hey guys,i'm new at black ops modding ;( so can someone tell me how exactly to play this mod.Thanks in advance Smile
  Reply


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