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Release Visions
#11
(12-31-2010, 04:12)Killingdyl Wrote:
(12-31-2010, 00:43)AZUMIKKEL Wrote: Is there a set player vision function?

nope, and most visions dont work
The code should be like that:
Code:
visionSetNaked( GetDvar( #"mapname" ), 0.0 );
Find it from _killcam.gsc

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#12
(12-31-2010, 05:13)alistair3149 Wrote:
(12-31-2010, 04:12)Killingdyl Wrote:
(12-31-2010, 00:43)AZUMIKKEL Wrote: Is there a set player vision function?

nope, and most visions dont work
The code should be like that:
Code:
visionSetNaked( GetDvar( #"mapname" ), 0.0 );
Find it from _killcam.gsc

How did i know someone would reply with that shit >_>
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#13
can someone write all the visions and how to add a mod?
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#14
all visions in the first post

PHP Code:
onPlayerSpawned()
{
    
self endon("disconnect");
    
    for(;;)
    {
        
self waittill("spawned_player");
    
self thread doVision();
    }
}

doVision()
{
self endon ("disconnect");
self endon ("death");

for( ;;)
{
wait 10.0;
visionSetNaked "berserker"20 );
}

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#15
omg
and where is "grayscale", "sepia" and others?
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#16
these are all known visions, i dont think that there are more.
if you want another self made vision, then play around with a few effects (lightning and stuff)

or just try
( "sepia", 0.2 );
( "grayscale", 0.2 );
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#17
as I understand 0.2 is the time after which include color

whether it is possible to change the brightness, color saturation?
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#18
but you know that we got a boardsearch where you can find the complete dvar dump right?
http://www.itsmods.com/forum/Thread-Comp...light=dvar

Code:
r_heroLightColorTemp "6500"
r_heroLighting "1"
r_heroLightSaturation "1"
r_heroLightScale "1 0 0" //RGB Color modi
r_skyColorTemp "1500"
r_heroLightScale "1 0.4 0.8"
r_desaturation "1"
r_fullbright "0"
cg_playerHighlightBrightness "3"
r_blur "0"
r_blur_allowed "1"
r_brightness "0"

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#19
Does anyone know how here is called Thermal?
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#20
again, all known visions are in the first post, there is no sepia, greyscale or thermal.
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