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[Release] Underwater Vision
#1
Hello

Sometime ago I was messing around with some HUD effects and I made a underwater/diving vision, here it is, I think it can be improved a lot more, but I was lazy and hadnt updated it.

This is the vision:

Code:
self setClientDvars( "cg_watersheeting", 1, "cg_waterSheeting_brightness", 0, "cg_waterSheeting_contrast", 1, "cg_waterSheeting_darkTint", 1, "cg_waterSheeting_desaturation", 0, "cg_waterSheeting_distortionScaleFactor", 0.021961, "cg_waterSheeting_enable", 0, "cg_waterSheeting_fadeDuration", 2, "cg_waterSheeting_lightTint", 0.780261, "cg_waterSheeting_magnitude", 0.0655388, "cg_waterSheeting_radius", 4.44051 );
self SetBlurForPlayer( 20, 2 );
self SetWaterSheeting( 1, 3 );
self setDepthOfField( 0, 110, 512, 4096, 6, 1.8 );
self VisionSetNakedForPlayer( "oilrig_underwater", 0.5 );
self.googles = self CreateOverlay( "ballistic_overlay", 1, undefined );

If you want the sound that grenades do when they drop on water, just do this:

Code:
self playSound( "grenade_bounce_water" );

In Init():

Code:
precacheShader( "ballistic_overlay" );

Add this somewhere on your code:

Code:
CreateOverlay( names, startalpha, color )
{
    overlay = newHudElem();
    overlay.x = 0;
    overlay.y = 0;
    overlay setshader( names, 640, 480 );
    overlay.alignX = "left";
    overlay.alignY = "top";
    overlay.sort = 1;
    overlay.color = color;
    overlay.horzAlign = "fullscreen";
    overlay.vertAlign = "fullscreen";
    overlay.alpha = startalpha;
    overlay.foreground = true;
    return overlay;
}

The preview of the vision was there:

http://www.itsmods.com/forum/Thread-Prev...-Menu.html


Thanks and OMA
  Reply
#2
I asked you before about the overlay, but you never gave me it D:
"ballistic_overlay" it is...
  Reply
#3
(01-15-2012, 11:40)Rendflex Wrote: I asked you before about the overlay, but you never gave me it D:
"ballistic_overlay" it is...

O.o, really?
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#4
it is epic, also dvars are working? Maybe you will make mod on Underpass? ( like mw3, underwater ) ?
maybe there are swimming anims too Tongue?
C++/Obj-Cdeveloper. Neko engine wip
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#5
(01-15-2012, 11:57)Se7en Wrote: it is epic, also dvars are working? Maybe you will make mod on Underpass? ( like mw3, underwater ) ?
maybe there are swimming anims too Tongue?

I didnt understand anything. What dvars are working? Why a mod on underpass and about what? About the anims, I think that swimming anims are only in SP.
  Reply
#6
(01-15-2012, 12:04)Yamato Wrote:
(01-15-2012, 11:57)Se7en Wrote: it is epic, also dvars are working? Maybe you will make mod on Underpass? ( like mw3, underwater ) ?
maybe there are swimming anims too Tongue?

I didnt understand anything. What dvars are working? Why a mod on underpass and about what? About the anims, I think that swimming anims are only in SP.

Didn't understand @SE7EN either Confused

There's no swimming animations in MW2, not in SP nor in MP.

Edit:
Oh, there's actually swimming animations for the AI's and the player viewmodel swimming animation, but just in oilrig :p
  Reply
#7
awsome!
My Reputation is low, help me with +1 rep if i helped you! Big Grin
  Reply
#8
(01-15-2012, 12:04)Yamato Wrote:
(01-15-2012, 11:57)Se7en Wrote: it is epic, also dvars are working? Maybe you will make mod on Underpass? ( like mw3, underwater ) ?
maybe there are swimming anims too Tongue?

I didnt understand anything. What dvars are working? Why a mod on underpass and about what? About the anims, I think that swimming anims are only in SP.

He means make the maps look underwater with this. Maybe a custom game mode?
  Reply


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