Thread Rating:
  • 4 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release Roll the Dice [BUILD 1] (28th Jan 2011)
#11
(06-30-2011, 23:15)wo0sah Wrote: I have no clue how to get this working. I downloaded it, renamed it to mp_Rtd, uploaded it, changed the commandline.txt, restarted, resynced, but when i join the game its regular tdm. Do i need to change it to a gametype?

Going to be hard since this is an old mod, with no premade .iwd's but try anyways:
http://www.itsmods.com/forum/Thread-Load...ateds.html
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#12
(06-30-2011, 23:15)wo0sah Wrote: I have no clue how to get this working. I downloaded it, renamed it to mp_Rtd, uploaded it, changed the commandline.txt, restarted, resynced, but when i join the game its regular tdm. Do i need to change it to a gametype?
idk but im also having troubles with this two Huh not makin too much senseSad
Reply

#13
I was using this on my server and the server crashed. Here's what the console_mp.log says:

Code:
Error: ************************************
MatchRecord: clientNum 4 statName deaths statValue 8

******* script runtime error *******
size cannot be applied to undefined: (file 'maps/mp/gametypes/_rank.gsc', line 1269)

====================================================
Com_ERROR: Attempted to overrun string in call to va(): 'incCodPoints( amount ){ if( !isRankEnabled() )  return; if( level.wagerMatch )  return; if ( self HasPerk( "specialty_extramoney" ) ) {  multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );  amount *= multiplier;  amount = int( amount ); } newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount ); if ( newCodPoints > self.pers["codpoints"] ) {  self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] ); } self.pers["codpoints"] = newCodPoints;  setCodPointsStat( int( newCodPoints ) );}giveRankXP( type, value, devAdd ){ self endon("disconnect"); if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )  return; else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )  return; if( !isRankEnabled() )  return;   if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )  return;   pixbeginevent'
====================================================

Skipped TaskManager2_ComErrorCleanup because I'm not the main thread.
error message too long when translated: "Attempted to overrun string in call to va(): 'incCodPoints( amount ){ if( !isRankEnabled() )  return; if( level.wagerMatch )  return; if ( self HasPerk( "specialty_extramoney" ) ) {  multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );  amount *= multiplier;  amount = int( amount ); } newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount ); if ( newCodPoints > self.pers["codpoints"] ) {  self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] ); } self.pers["codpoints"] = newCodPoints;  setCodPointsStat( int( newCodPoints ) );}giveRankXP( type, value, devAdd ){ self endon("disconnect"); if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )  return; else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )  return; if( !isRankEnabled() )  return;   if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )  return;   pixbeginevent'"
      dvar set com_errorTitle Error
      dvar set com_errorMessage Attempted to overrun string in call to va(): 'incCodPoints( amount ){ if( !isRankEnabled() )  return; if( level.wagerMatch )  return; if ( self HasPerk( "specialty_extramoney" ) ) {  multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );  amount *= multiplier;  amount = int( amount ); } newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount ); if ( newCodPoints > self.pers["codpoints"] ) {  self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] ); } self.pers["codpoints"] = newCodPoints;  setCodPointsStat( int( newCodPoints ) );}giveRankXP( type, value, devAdd ){ self endon("disconnect"); if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )  return; else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )  return; if( !isRankEnabled() )  return;   if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatem********************
ERROR: Attempted to overrun string in call to va(): 'incCodPoints( amount ){ if( !isRankEnabled() )  return; if( level.wagerMatch )  return; if ( self HasPerk( "specialty_extramoney" ) ) {  multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );  amount *= multiplier;  amount = int( amount ); } newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount ); if ( newCodPoints > self.pers["codpoints"] ) {  self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] ); } self.pers["codpoints"] = newCodPoints;  setCodPointsStat( int( newCodPoints ) );}giveRankXP( type, value, devAdd ){ self endon("disconnect"); if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )  return; else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )  return; if( !isRankEnabled() )  return;   if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_Error
********************
----- Server Shutdown -----
MSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARSMSG_WriteString: MAX_STRING_CHARS

Is this fixable?
[Image: tanksignature.jpg]
Reply

#14
How do i install? :3 (i'm a noob)
Reply

#15
(02-29-2012, 20:36)Odrengen Wrote: How do i install? :3 (i'm a noob)

http://173.194.69.94/
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#16
How i can install it ??

Sorry i am new T_T
Reply

#17
(05-11-2012, 10:52)The-Chicken Wrote: How i can install it ??

Sorry i am new T_T

http://173.194.69.94/
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Roll the Dice [BUILD 2] (25th Jun 2011) AZUMIKKEL 74 40,795 12-02-2012, 10:19
Last Post: Nekochan
  [News] Mass VAC Detection Roll-Out dylankrajewski 46 22,941 11-02-2012, 04:28
Last Post: dylankrajewski
  Leecher claims credit for Roll the Dice in an interview AZUMIKKEL 16 8,160 10-22-2012, 23:17
Last Post: Arteq
  Roll The Dice 4 Bloopbloop 17 19,157 10-12-2012, 07:16
Last Post: tjb1389
  [Release] Roll the Dice MOD for MW3 JariZ 74 42,071 09-14-2012, 20:58
Last Post: hillbilly
  [Request] hired help to incorporate dice weapons into bots mod MauiDeath 3 3,517 08-20-2012, 08:26
Last Post: d0h!
  [Release] Roll the Dice 2 AZUMIKKEL 20 12,384 07-12-2012, 09:05
Last Post: Pozzuh
  [News] EA/DICE announce 3 new DLC's JariZ 17 8,272 03-10-2012, 00:59
Last Post: kokole
  [Release] Roll the Dice 1.2 Eekhoorn 48 31,889 02-01-2012, 22:24
Last Post: OrangePL
  Der Kehrmaschinen Simulator 2011 SuperNovaAO 7 5,721 01-22-2012, 11:12
Last Post: Yamato

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.