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[Release] PLANT ZOMBIE MOD
#1
Wink 
it is removed
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#2
You forgot to note something:
Quote:all code were leeched
C++/Obj-Cdeveloper. Neko engine wip
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#3
(11-18-2013, 14:36)SailorMoon Wrote: You forgot to note something:
Quote:all code were leeched

creator
@SailorMoon
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#4
You haven't asked me, and you just put my name in your mod? No, no no no.. NO!
[Image: fae99148b11f.gif]
Bad one.
C++/Obj-Cdeveloper. Neko engine wip
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#5
"You want VIP weapons? Please donate"
[Image: MaEIQ.png]
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#6
(11-18-2013, 15:47)Pozzuh Wrote: "You want VIP weapons? Please donate"

"No, just give me the money, VIP is not available now, but you can pay now."
By the way, obfuscation is useless, everyone can "exploit" it.
C++/Obj-Cdeveloper. Neko engine wip
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#7
bad mod
| Youtube |
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16 Years old editor, DJ and Music Producer from Croatia.
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#8
Of course, you have a lot of sh*t spawned, that's why you get "exceeded max child variables". Add "wait" somewhere.. and are you using "level" to spawn them?
Edit: Oh, I forgot, It's not a .gsc. Troll
Edit2: Your code is just full of sh*t. I am not joking, make it more cleaner.
C++/Obj-Cdeveloper. Neko engine wip
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#9
I think what this mod lacks is more rainbow "PLANT ZOMBIE" and "PLS DONATE" writings all over the screen.
[Image: lQDUjba.jpg]
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#10
(11-18-2013, 19:29)OrangePL Wrote: I think what this mod lacks is more rainbow "PLANT ZOMBIE" and "PLS DONATE" writings all over the screen.

Donate to see the game. *screen is black*.
C++/Obj-Cdeveloper. Neko engine wip
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