• 10 Vote(s) - 2.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Release] Mutant Mod by Ivankec
#11
hehe this is video of our test play))) nice Big Grin
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
  Reply
#12
What did you change?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#13
Really, what did you change?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#14
(03-02-2011, 09:38)AZUMIKKEL Wrote: Really, what did you change?
What I can see is text of iPrintLn
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#15
No, really really what did he changed?^^
  Reply
#16
He doesn't even answer.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#17
Who? me i don't know... 5ivek and zde5 just tell me i script i didin't even look azumikkel credits...
  Reply
#18
(03-02-2011, 19:32)Ivankec Wrote: Who? me i don't know... 5ivek and zde5 just tell me i script i didin't even look azumikkel credits...

So you'll release something your imaginary friends 'made', under your name?...
I believe in this.


But really, what I think, is that you copypasted my mod, changed the names and stuff and thought you'd get away with it. But then you didn't, and you blame it on someone else or someone that doesn't even exist, to act like you're completely innocent, but you're not.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#19
+5 azu
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
  Reply
#20
Dude just admit it, what are the chances that this
Code:
for(;;)
    {
        vel = self getVelocity();
        if(self getStance() == "prone" && self.recentlyFired == 0    && X == 100 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
        {
            X = floor(X);
            while(self getStance() == "prone" && self.recentlyFired == 0    && X > 1 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
            {
                self hide();
                X -= 1;
                Y = (X*-1+100)/100;
                self setClientDvar("r_heroLightScale", "0 "+Y+" "+Y);
                wait 0.1;
                vel = self getVelocity();
            }
            self show();
            while(X <= 10)
            {
                self setClientDvar("r_heroLightScale", "1 0 0");
                X += 1;
                wait 0.2;
            }
        }
        
        
        while(self.recentlyFired)
        {
            self setClientDvar("r_heroLightScale", "1 0 0");
            wait 0.05;
            while(X <= 10)
            {
                X += 1;
                wait 0.2;
            }
        }
        
        
        if(X < 100)
        {
            X += 0.25;
            Y = (X*-1+100)/100;
            self setClientDvar("r_heroLightScale", "1 " +Y +" " +Y);
        }
        
        if(X == 100)
            self setClientDvar("r_heroLightScale", "0 0.6 0");
        
        wait 0.10;
    }
look like
azu's code:
Code:
for(;;)
    {
        vel = self getVelocity();
        if(self getStance() == "prone" && self.recentlyFired == 0    && X == 100 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
        {
            X = floor(X);
            while(self getStance() == "prone" && self.recentlyFired == 0    && X > 1 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
            {
                self hide();
                X -= 1;
                Y = (X*-1+100)/100;
                self setClientDvar("r_heroLightScale", "0 "+Y+" "+Y);
                wait 0.1;
                vel = self getVelocity();
            }
            self show();
            while(X <= 10)
            {
                self setClientDvar("r_heroLightScale", "1 0 0");
                X += 1;
                wait 0.2;
            }
        }
        
        
        while(self.recentlyFired)
        {
            self setClientDvar("r_heroLightScale", "1 0 0");
            wait 0.05;
            while(X <= 10)
            {
                X += 1;
                wait 0.2;
            }
        }
        
        
        if(X < 100)
        {
            X += 0.25;
            Y = (X*-1+100)/100;
            self setClientDvar("r_heroLightScale", "1 " +Y +" " +Y);
        }
        
        if(X == 100)
            self setClientDvar("r_heroLightScale", "0 0.6 0");
        
        wait 0.10;
    }
Which is the same thing.
[Image: 1fxsnb.jpg]
  Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Hello all old Ivankec is back! Stormzy123 36 16,130 12-23-2012, 11:56
Last Post: Tomsen1410
  Ivankec talking about Black Ops 2 Pozzuh 3 2,763 11-10-2012, 22:48
Last Post: Arteq
  Unban ivankec Pozzuh 13 6,356 01-25-2012, 20:55
Last Post: AZUMIKKEL
  GET IVANKEC BACK 4FunPlayin 7 3,893 09-16-2011, 19:50
Last Post: SuperNovaAO
  Ivankec 4FunPlayin 8 4,269 08-14-2011, 03:08
Last Post: aosma8
  [News] Ivankec, rising from the dead Rendflex 18 7,429 08-03-2011, 20:01
Last Post: 4FunPlayin
  [Release] Ivankec's Mod Pack Ivankec 38 25,036 07-08-2011, 13:40
Last Post: sirmodsalot
  Ivankec surtek 8 3,851 06-29-2011, 05:09
Last Post: number1
Its My Birthday! Happy birthday, Ivankec! Party Bot 15 7,148 06-14-2011, 11:28
Last Post: Arteq
  [News] Free playing hacked zombies with Ivankec Ivankec 7 3,916 04-08-2011, 09:55
Last Post: d0h!

Forum Jump:


Users browsing this thread: 2 Guest(s)