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[Release] Headshots
#1
Hello

I thought of this stupid thing, when you hit in head, head will blow up like in BO/WaW zombies.



Save as _damage.gsc, I putted on pastebin because here was too long and didnt allowed me.

http://pastebin.com/DEN05xmx

Thanks to @OrangePL for testing
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#2
My head Sad
[Image: lQDUjba.jpg]
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#3
How can you make the head drop to to group, not disappear?
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#4
(08-23-2011, 12:54)Lemon Wrote: How can you make the head drop to to group, not disappear?

victim.headmodel physicslaunchserver((0,0,0),(0,0,0));

I suppose that should work
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#5
You should add more blood, this will looks more haaaaard
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
I was thinking about something like this too....but is it possible to remove the head by certain weapons? I wanna make the head blow up only by snipers and LMGs Big Grin
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#7
(08-27-2011, 03:47)Metro-Police#45 Wrote: I was thinking about something like this too....but is it possible to remove the head by certain weapons? I wanna make the head blow up only by snipers and LMGs Big Grin

Yes, is possible, find blood with notepad, thats what I edited, add something like if(isheadshot(blabla) && weapon == blabla), well, do that properly and will work, Wink
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#8
I also have an error when I used this

"Aimtarget_gettagpos: cannot fing tag [j_helmet] on entity"

It happends when I hit/kill someone on the head.
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#9
(08-27-2011, 13:45)Metro-Police#45 Wrote: I also have an error when I used this

"Aimtarget_gettagpos: cannot fing tag [j_helmet] on entity"

It happends when I hit/kill someone on the head.

lol, @OrangePL can say you that this didnt happened more, at least for me, before was annoying, but with the current file doesnt work anymore
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