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Release GDec v1.2 (GSC Decompiler for BO2)
#21
(07-28-2014, 21:33)Nukem Wrote:
(07-28-2014, 21:11)probaddie Wrote: Eh, am I missing something? The topic says there's a "release" here but I can't find the download link.

Attachments randomly disappear on this forum for some reason.

That's unfortunate Confused. Is there another way to get a copy of the program?
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#22
alrady neeeeeed
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#23
Hey buddy could you update your links?
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#24
Nice man
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#25
can you please provide me with link i have menus in zombies i have to edit that freeze my xbox and i want to add more options please PM me
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#26
any 1
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#27
thinks men it will help to mutch
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#28
If you know how to compile visual studio solutions, and know how to use google properly. You should be able to git it.
Get it?
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#29
wheres the download?
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#30
(02-28-2014, 14:39)master131 Wrote: [Image: elf7Jti.png]

Started working on this ages ago, only start polishing and refining the code/features recently. Thought it was about time I actually released it. Picture explains it all, pretty simple to get GSCs decompiled. If no output directory is specified (eg. because you drag-and-dropped), it defaults to a "Decompiled" folder.

Features:
- Decompiles all GSCs from @kokole GSC rip.
- Optimizes expressions to make them more readable. Example: if ( !( !isDefined( level.usingscorestreaks ) ) ) --> if ( isDefined( level.usingscorestreaks ) )
- Can print out the raw instructions of every GSC, similar to IL in .NET
- Automatic detection of undiscovered DVARs in hash form as well as detection of infinite loops.

Example of "instructions" (--out-instr):

Code:
getrankxpstat()
{
    /* I_0000: OP_CreateLocalVariable () { rankxp, rankxpcapped } */
    /* I_0006: OP_PreScriptCall */
    /* I_0007: OP_GetString "StatValue" */
    /* I_000A: OP_GetString "RANKXP" */
    /* I_000E: OP_GetString "playerstatslist" */
    /* I_0012: OP_GetSelf */
    /* I_0013: OP_ScriptMethodCall getdstat */
    /* I_001C: OP_EvalLocalVariableRefCached 1 */
    /* I_001E: OP_SetVariableField */
    rankxp = self getdstat( "playerstatslist", "RANKXP", "StatValue" );
    /* I_001F: OP_PreScriptCall */
    /* I_0020: OP_EvalLocalVariableCached 1 */
    /* I_0022: OP_ScriptFunctionCall getrankxpcapped */
    /* I_0028: OP_EvalLocalVariableRefCached 0 */
    /* I_002A: OP_SetVariableField */
    rankxpcapped = getrankxpcapped( rankxp );
    /* I_002B: OP_EvalLocalVariableCached 1 */
    /* I_002D: OP_EvalLocalVariableCached 0 */
    /* I_002F: OP_greater */
    /* I_0030: OP_JumpOnFalse I_004D */
    if ( rankxp > rankxpcapped )
    {
        /* I_0034: OP_PreScriptCall */
        /* I_0035: OP_EvalLocalVariableCached 0 */
        /* I_0037: OP_GetString "StatValue" */
        /* I_003A: OP_GetString "RANKXP" */
        /* I_003E: OP_GetString "playerstatslist" */
        /* I_0042: OP_GetSelf */
        /* I_0043: OP_ScriptMethodCall setdstat */
        /* I_004C: OP_DecTop */
        self setdstat( "playerstatslist", "RANKXP", "StatValue", rankxpcapped );
    }
    /* I_004D: OP_EvalLocalVariableCached 0 */
    /* I_004F: OP_Return */
    return rankxpcapped;
}

Known bugs:
- Some if statements might be slightly inaccurate if they combine different logical operators (&& and ||) in the same statement.

Changes in v1.1: (1st March 2014)
- Improved detection of infinite loops.
- Added proper continue and return support for while loops.
- Added else block detection.
- Fixed the calls to getDvarColorXXXX.
- Fixed developer code blocks.

Changes in v1.2: (1st March 2014)
- Fixed bug with "Object reference not set to instance of an object" message on DLC.
- Added support for compound assingments (+=, -=, *=, /=)

Credits:
Thanks to @kokole and @Nukem for their reversing efforts.

I've attached an archive containing @kokole 's entire GSC rip in decompiled form.
<3
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