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[Release] FX List 1.1 Impacts
#1
Hello

This is the complete list of impacts FXs, impacts are the FXs that appear when you hit things, for example, when you shot water or the blood that comes out when you hit somebody. As you could imagine, I havent tested all, but all the ones I tested work and in all maps, so enjoy. There are some epic FXs here.

Code:
impacts/large_woodhit
impacts/small_brick
impacts/default_hit
impacts/cloth_hit
impacts/small_concrete_1
impacts/small_dirt_1
impacts/small_foliage
impacts/small_glass
impacts/small_grass
impacts/small_gravel
impacts/small_ice_hit
impacts/small_metalhit_1
impacts/small_mud
impacts/small_plaster_1
impacts/small_rock_1
impacts/small_sand_1
impacts/small_snowhit
impacts/small_waterhit
impacts/small_asphalt
impacts/small_ceramic
impacts/large_plastic
impacts/cushion_hit
impacts/large_metal_painted_hit
impacts/large_riotshield_hit
impacts/flesh_hit_body_nonfatal
impacts/flesh_hit_body_fatal_exit
impacts/large_woodhit_exit
impacts/small_brick_exit
impacts/default_hit_exit
impacts/cloth_hit_exit
impacts/small_concrete_1_exit
impacts/small_dirt_1_exit
impacts/small_glass_exit
impacts/small_grass_exit
impacts/small_ice_hit_exit
impacts/small_metalhit_1_exit
impacts/small_mud_exit
impacts/small_plaster_1_exit
impacts/small_sand_1_exit
impacts/small_snowhit_exit
impacts/small_asphalt_exit
impacts/small_ceramic_exit
impacts/large_plastic_exit
impacts/cushion_hit_exit
impacts/large_metal_painted_hit_exit
impacts/flesh_hit_head_fatal_exit
impacts/large_brick
impacts/large_concrete_1
impacts/large_dirt_1
impacts/large_glass
impacts/large_gravel
impacts/large_metalhit_1
impacts/large_mud
impacts/large_plaster_1
impacts/large_rock_1
impacts/large_sand_1
impacts/large_waterhit
impacts/large_asphalt
impacts/large_ceramic
impacts/large_brick_exit
impacts/large_concrete_1_exit
impacts/large_dirt_1_exit
impacts/large_glass_exit
impacts/large_gravel_exit
impacts/large_metalhit_1_exit
impacts/large_mud_exit
impacts/large_plaster_1_exit
impacts/large_rock_1_exit
impacts/large_sand_1_exit
impacts/large_asphalt_exit
impacts/large_ceramic_exit
impacts/expround_wood
impacts/expround_brick
impacts/expround_concrete
impacts/expround_default
impacts/expround_dirt
impacts/expround_glass
impacts/expround_ice
impacts/expround_metal
impacts/expround_plaster
impacts/expround_rock
impacts/expround_snow
impacts/expround_water
impacts/expround_asphalt
impacts/expround_ceramic
impacts/expround_metal_painted
impacts/expround_riotshield
impacts/shotgun_wood
impacts/shotgun_brick
impacts/shotgun_default
impacts/shotgun_cloth
impacts/shotgun_concrete_1
impacts/shotgun_dirt_1
impacts/shotgun_foliage
impacts/shotgun_glass
impacts/shotgun_grass
impacts/shotgun_gravel
impacts/shotgun_ice
impacts/shotgun_metal
impacts/shotgun_mud
impacts/shotgun_plaster
impacts/shotgun_rock
impacts/shotgun_sand_1
impacts/shotgun_snow
impacts/shotgun_water
impacts/shotgun_asphalt
impacts/shotgun_ceramic
impacts/shotgun_plastic
impacts/shotgun_cushion
impacts/shotgun_metal_painted
impacts/shotgun_riotshield
impacts/20mm_wood_impact
impacts/20mm_brick_impact
impacts/20mm_concrete_impact
impacts/20mm_dirt_impact
impacts/20mm_glass_impact
impacts/20mm_default_impact
impacts/20mm_metal_impact
impacts/20mm_plaster_impact
impacts/20mm_rock_impact
impacts/20mm_snow_impact
impacts/20mm_water_impact
impacts/20mm_ceramic_impact
impacts/20mm_wood_impact_exit
impacts/20mm_brick_impact_exit
impacts/20mm_concrete_impact_exit
impacts/20mm_dirt_impact_exit
impacts/20mm_glass_impact_exit
impacts/20mm_default_impact_exit
impacts/20mm_metal_impact_exit
impacts/20mm_plaster_impact_exit
impacts/20mm_rock_impact_exit
impacts/20mm_snow_impact_exit
impacts/20mm_ceramic_impact_exit
impacts/footstep_dust
impacts/footstep_mud
impacts/footstep_water
impacts/flesh_hit
impacts/large_plaster
impacts/large_rock
impacts/large_dirt
  Reply
#2
Sry im i am.asking a noob question . How or where do i set this code xD
  Reply
#3
(08-18-2011, 19:15)alvarogt95 Wrote: How or where do i set this code xD
NOT SURE.. perhaps like this:

loadfx( "impacts/expround_concrete" );

thats from ac130 with one of these

level._effect[ "coop_muzzleflash_40mm" ] = loadfx( "impacts/expround_wood" );

think there you get a WOOD impact from 40mm

but im not sure.. could work.. test it

GooD luck

[Image: Riot_cop_point_blank.gif?]
Troll ------------------- GIRL vs JUGGERNAUT ------------------ Troll

  Reply
#4
Ty so much it worked Smile)


(08-19-2011, 01:20)BloKK187 Wrote:
(08-18-2011, 19:15)alvarogt95 Wrote: How or where do i set this code xD
NOT SURE.. perhaps like this:

loadfx( "impacts/expround_concrete" );

thats from ac130 with one of these

level._effect[ "coop_muzzleflash_40mm" ] = loadfx( "impacts/expround_wood" );

think there you get a WOOD impact from 40mm

but im not sure.. could work.. test it
Lol ty so much it worked Smile))

GooD luck


(08-19-2011, 01:20)BloKK187 Wrote:
(08-18-2011, 19:15)alvarogt95 Wrote: How or where do i set this code xD
NOT SURE.. perhaps like this:

loadfx( "impacts/expround_concrete" );

thats from ac130 with one of these

level._effect[ "coop_muzzleflash_40mm" ] = loadfx( "impacts/expround_wood" );

think there you get a WOOD impact from 40mm

but im not sure.. could work.. test it
Lol ty so much it worked Smile))

GooD luck

  Reply


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