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Release Dead Ops Arcade
#1
Hello

Here it is, I release only the code for getting the view and all that, Tongue. Probably someone will do something with this, Big Grin

Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
                            self thread DOA();
                  setDvar("player_view_pitch_down", 0); //dont aim down
                  setDvar("player_view_pitch_up", 0); //dont aim up
    }
}

DOA()
{
       Camera = spawn("script_model", self.origin+(0,0,500)); //increase the 500 if you want it higher
       Camera setModel("c130_zoomrig");
       Camera.angles = (90,90,0);
       Camera NotSolid();
       Camera EnableLinkTo();
       wait 0.001;
       self CameraLinkTo( Camera, "tag_origin" ); //change view
       while(1)
       {
            Camera MoveTo(self.origin+(0,0,500), 0.1);
            wait 0.1;
       }
}

Video:

[-] The following 9 users say Thank You to Yamato for this post:
  • 4FunPlayin, alvarogt95, AZUMIKKEL, d0h!, ddaavvee, iAegle, Pozzuh, SuperNovaAO, surtek
  Reply
#2
Nice job, I was thinking of making a GTA (I or II) style game once (:
YouTube 1: Azumikkel - Modding
YouTube 2: DerpShark - Gaming Entertainment
Website: Jensby.me
Contact: im[at]jensby.me
  Reply
#3
I was expecting a nice mod, not just a code how to make the camera in the air because everyone can code that Sad

And where is the y-axis autoaim? If a enemy is above/under you, you cannot kill him atm.
[Image: azuw.jpg]
  Reply
#4
(04-25-2011, 13:44)zxz0O0 Wrote: I was expecting a nice mod, not just a code how to make the camera in the air because everyone can code that Sad

And where is the y-axis autoaim? If a enemy is above/under you, you cannot kill him atm.

Lazyness....Tongue. In DOA you can only shot at same high, no?
  Reply
#5
OMFG i was doing this with another my friend LOL Big Grin
  Reply
#6
Im going to expand this for a bit Smile
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

[-] The following 1 user says Thank You to iAegle for this post:
  • Yamato
  Reply
#7
(04-25-2011, 10:02)AZUMIKKEL Wrote: Nice job, I was thinking of making a GTA (I or II) style game once (:

nononon it's my idea I already work on it
[Image: 1fxsnb.jpg]
  Reply
#8
its fun for a few gamees, then it gets boring
  Reply
#9
(04-25-2011, 09:18)Yamato Wrote: Hello

Here it is, I release only the code for getting the view and all that, Tongue. Probably someone will do something with this, Big Grin

Code:
onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
                            self thread DOA();
                  setDvar("player_view_pitch_down", 0); //dont aim down
                  setDvar("player_view_pitch_up", 0); //dont aim up
    }
}

DOA()
{
       Camera = spawn("script_model", self.origin+(0,0,500)); //increase the 500 if you want it higher
       Camera setModel("c130_zoomrig");
       Camera.angles = (90,90,0);
       Camera NotSolid();
       Camera EnableLinkTo();
       wait 0.001;
       self CameraLinkTo( Camera, "tag_origin" ); //change view
       while(1)
       {
            Camera MoveTo(self.origin+(0,0,500), 0.1);
            wait 0.1;
       }
}

Video:


Im gonna add this to the smart-bots that someone made back awhile ago, and change them from using weapons to knife's it would be cool, thanks for this.
  Reply
#10
wow i was waiting longer for this code xD
  Reply


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