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Release Core Ping plugin [updated to v1.0.2]
#11
Not sure why, but its not working on my server as Iv tested it with ppl a few times. IT wont kick them for having high pings at all, in the consol it checks tho, it keeps saying "player bla bla is not on the server". Im using server addon 1.2 tho if that makes a difference.
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#12
(04-18-2012, 02:44)eycel Wrote:
(04-17-2012, 21:00)Nerus Wrote:
(04-17-2012, 19:49)eycel Wrote:
(04-17-2012, 12:40)Nerus Wrote:
(04-17-2012, 09:43)eycel Wrote: Hi can someone explain this part,
# !Do not change this value if you do not know what you do!
# Change this value to set difference in latency on your server, default: 50
# If the value is too low, players will be kicked out immediately
# If the value is too high, this algorithm will not work
Maxjping = 50;

What is the latency command doing? Also is the maxjping command suppose to be if someones ping jumps by the amount u put they get kicked? How do the two relate to each other? Thanks...

OK, when max ping is 250 and minimum is 40 (minimum for lan).
Client connect to server but his ping is not stable, oscillates between 100 - 250.
The standard Maxping algorithm will not catch this exception (my MaxPing catch but MaxJPing is better algorithm for catch Jumping Ping).
If the client has a greater difference than specified, he will be dropped from server.

In summary:
If your server is for lan game (dedicated 1) set to minimum 10
If Your server is for Internet game (dedicated 2) set to minimum 20 but default is 50.
Please test the settings on your servers, because each server has a different working environment.

I pritty much know this, I do alot of networking, what im not understanding is what the latency command is for, its set at 50 by default, what does the latency command do? This one, Change this value to set difference in latency on your server, default: 50.

The maximum stroke limit ping, if you have a flaky connection, eg you have a ping of between 100 - 250 (where maxping algorithm does not detect this because the range is from 0 to 250), the pitch between 100 and 200 is noticeable and the client has a lag
Ping algorithm checks whether the client is stable or not.
Is the maximum possible difference between the player's ping spikes

Ok im not getting the info i need,
the way your desribing latency command is what im thinking the maxjping is, IF i set maxjping to say 400, any player ping that spikes beyong 400, say 100 ping to 500 ping will be kicked, where does the latency command come in to play? What should I set the latency comand to if I Want a maxjping set to 400

Ok, i dont understud

MaxJPing is dependent on the maximum ping, and can not be greater than MAXPING.
Ping.cfg -> Maxping 250;MaxJPing -> 50; (its only for server, client do not know about settings)
If the player is on the server and play (is Spawned), CorePing check player ping and jumped ping. If player will have a ping > 250 will by kicked, when player ping <250 the MaxPing is OK for him, but when player ping is in <0,250> and ping difference is more than the value set (eg: pings 250, 100, 50, 25, 170, 150) the MaxJPing for this client will be 195 is a bigger value then 50, player dropped.

on your example, if I understand

if U set values:
MaxPing = 501
MaxJPIng = 400
if player have jumped ping eg: 501 - 100 = 401 he will by kicked.

PHP Code:
if(MaxPing MaxJPing){
Server correctly configured  
Work
!!!!
}
else {
Not Work!!!


(04-18-2012, 07:39)eycel Wrote: Not sure why, but its not working on my server as Iv tested it with ppl a few times. IT wont kick them for having high pings at all, in the consol it checks tho, it keeps saying "player bla bla is not on the server". Im using server addon 1.2 tho if that makes a difference.

OMG....
Please read completely my first post in this topic, I have no strength for an explanation.

P.S:
I must add security for MaxJPing in next version but i don't have now any time to continue programing Sad
The more functionality of the application the greater the chance of errors.
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