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Plugin Development
#1
Hi Guys,

first i have to thank Nukem for the good work on making the addon.
I myself am a Developer and skilled in C#.
I just have a few questions in order to start developing plugins for Nukem's Server Addon, since there are things that aren't clear to me yet.
I hope somebody can answer my questions properly:

1. Is it regardless where the addon.dll is, when i point it as an reference in my plugin project?
2. I Assume i just have to make a ClassLibrary Project and Build it as release for "Any CPU" in order to make a working Plugin. Is that correct?
3. Is there something else i have to consider?

Greetings, Deviler
#2
1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.
[Image: MaEIQ.png]
#3
(01-14-2012, 16:01)Pozzuh Wrote: 1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.

thx for reply.
So i just have to add "addon.dll" as reference, regardless which path it is in?
#4
(01-14-2012, 16:06)Deviler86 Wrote:
(01-14-2012, 16:01)Pozzuh Wrote: 1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.

thx for reply.
So i just have to add "addon.dll" as reference, regardless which path it is in?

Yes.
[Image: MaEIQ.png]
#5
(01-14-2012, 16:30)Pozzuh Wrote:
(01-14-2012, 16:06)Deviler86 Wrote:
(01-14-2012, 16:01)Pozzuh Wrote: 1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.

thx for reply.
So i just have to add "addon.dll" as reference, regardless which path it is in?

Yes.

k thx alot Smile
#6
k


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