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Line
#1
Quote:line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);
doesn't work
Quote:for(;;){
line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);wait.05;
}
doesn't work
Quote:devmap mp_map
developer 1-2
DOESN'T WORK?!?!??!
[Image: 1fxsnb.jpg]
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#2
(10-10-2011, 11:29)4FunPlayin Wrote:
Quote:line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);
doesn't work
Quote:for(;Wink{
line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);wait.05;
}
doesn't work
Quote:devmap mp_map
developer 1-2
DOESN'T WORK?!?!??!

You need some dvars, but cant remember what ones, Confused
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#3
developer_script 1

?
[Image: MaEIQ.png]
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#4
Also, there is one dvar to make lines fatter. Cool
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#5
(10-10-2011, 14:10)Pozzuh Wrote: developer_script 1

?

[Image: unledizl.png]


@Yamato Thanks for saying there's a dvar to make the lines fatter, it's very useful since I don't know the dvar.
[Image: 1fxsnb.jpg]
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#6
seta developer "1" has to be in config_mp
Not sure if works in MW2, so dont blame me if it doesnt.

Also, what you want to do ?
[Image: lQDUjba.jpg]
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#7
http://www.itsmods.com/forum/Thread-Ray-Gun-Code.html
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#8
@OrangePL @master131
doesn't work

Does line even work in MW2?
[Image: 1fxsnb.jpg]
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#9
(10-11-2011, 11:19)4FunPlayin Wrote: @OrangePL @master131
doesn't work

Does line even work in MW2?

I made some lazer eyes with line so yes they do work

developer "1"
developer_script "1"

just download a gsc rip and place the _painter.gsc file in common_scripts
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#10
I can't find a gsc rip with _painter, help? Sad
[Image: 1fxsnb.jpg]
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