(08-03-2011, 07:05)Elite_Nudel Wrote: (08-03-2011, 06:43)Pozzuh Wrote: (08-02-2011, 22:56)Elite_Nudel Wrote: Ok thanks but i dont understand ChangeLevel( "burnville", false ); i will use map_rotate because it start the maps from my playlist!
Change level is only for singleplayer.
Just put
on the place were you want to rotate the map.
Thanks! How can i set a timer?
So that the players can see there K/D and so what!
Map( <map name>, <save persistent> )
Module: Level
MP Only
Summary:
Loads a new map
Required Args:
1 : <map name> The map to load
Optional Args
1 : <save persistent> if true then player info is retained
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08-03-2011, 14:27
(This post was last modified: 08-03-2011, 14:29 by crAyon.)
(08-03-2011, 14:19)Pozzuh Wrote: (08-03-2011, 14:05)deadcrayon Wrote: (08-03-2011, 07:05)Elite_Nudel Wrote: (08-03-2011, 06:43)Pozzuh Wrote: (08-02-2011, 22:56)Elite_Nudel Wrote: Ok thanks but i dont understand ChangeLevel( "burnville", false ); i will use map_rotate because it start the maps from my playlist!
Change level is only for singleplayer.
Just put
on the place were you want to rotate the map.
Thanks! How can i set a timer?
So that the players can see there K/D and so what!
Map( <map name>, <save persistent> )
Module: Level
MP Only
Summary:
Loads a new map
Required Args:
1 : <map name> The map to load
Optional Args
1 : <save persistent> if true then player info is retained
that's not the same as /map_rotate
Really?
LOL!
OBVIOUSLY its not map rotate, but you *could* use a randomint as map num with select and run your own
"hard coded" map rotation.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Yes you could, why is that so special?
how did u make map rotate not work in the first place... lol
Know it works! I dont know but then the finalkillcam is out and Exitlevel(false); with more wait ; it works