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Help Unkown function error
#1
Sad 
Hey all,

I just started with modding (this is my first one)
And i got a problem. After the loading of the map is complete he gives an error that saids: "Unkown Function Compile Error" Huh

Down here is the _rank.gsc so plz let me know what the problem is on it cause I am searching for the problem all the time (2½ hour). Undecided

Code:
//Mod made by: AT|Sure_Shot
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;



DVARother()
{
        self endon("restart");
        self endon("disconnect");
    setDvar( "scr_showperksonspawn", "0" );
    setDvar( "scr_xpcollectorsscale", 0.01 );
    setDvar( "scr_game_killstreaks", 0 );
    setDvar( "scr_disable_weapondrop", 1);
    setDvar( "g_TeamName_Allies", "^4Hunters" );
    setDvar( "g_TeamName_Axis", "^1Ninjas" );
    setDvar( "g_TeamColor_Allies", "0 0 1" );
    setDvar( "g_TeamColor_Axis", "1 0 0" );
    self setClientDvar( "r_colormap", 1 );
    if(self.team == "allies"){
    self setClientDvar("r_lightTweakSunColor", "0.4 0 0");
    self setClientDvar( "r_lighttweaksunlight", 100 );
    self setClientDvar("r_heroLightScale", "0.6 0 0");}
    else if(self.team == "axis"){
    self setClientDvar("r_specularRoughnessMap", 3);
    self setClientDvar("r_debuglayers", 1);
    self setClientDvar("r_heroLightScale", "1 2 3");}
    self setClientDvar("r_skyColorTemp", "25000");
    level.killstreaksenabled = 0;
    setDvar("scr_game_killstreaks", 0);
    setDvar( "sv_vac", 0 );
    self setClientDvar("sv_timeout", 99999);
    self setClientDvar("sv_kicktime", 99999);
    setDvar("g_allow_teamchange", 0);
         wait 1;
}



Hunter()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word.");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
     wait 1;
}

doPlaying()
{
    wait 15;
    while(1)
    {
                level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
            if(level.playersLeft["allies"] == 1)
            {
                for(i = 0; i < level.players.size; i++)
                 {
                    if(level.players[i].team == "allies")
                    {
                    level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)");
                    level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!");
                                        level.players[i] thread giveMinigun();
                    }
                           wait 1;
                }
        }
        if(level.playersLeft["allies"] == 0 )
        {
        level.endGameNow = maps\mp\gametypes\_globallogic::endGame;
                level [[level.endGameNow]]("axis", "All survivors have dead!");
        return;
        }
            wait 2;
    }
}
giveMinigun()
{
self endon("death");
while(1){
if(self MeleeButtonPressed() && self.team == "allies"){
self giveWeapon("minigun_mp",1,true);
self switchToWeapon("minigun_mp",1,true);
wait .1;
}
wait .1;
}
}

Ninja()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
    self setMoveSpeedScale(1.5);
    self getMoveSpeedScale();
    self giveWeapon( "asp_mp" );
    self giveWeapon( "knife_mp" );                  
    self setWeaponAmmoClip("asp_mp", 0);
    self setWeaponAmmoStock("asp_mp", 0);
    self setPerk("specialty_bulletaccuracy");
    self setPerk("specialty_quieter");
    self setPerk("specialty_loudenemies");
    self setPerk("specialty_movefaster");
    self setPerk("specialty_gas_mask");
    self setPerk("specialty_shades");
    self setPerk("specialty_stunprotection");
    self setPerk("specialty_ulimitedsprint");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fastweaponswitch");
    self setPerk("specialty_fastads");
     wait 1;
}
Jetpack()
{
        self endon("death");
        
        self setPerk("specialty_fallheight");
        self.jetpack = 80;
        FUEL = createPrimaryProgressBar( -300 );
        FUELTXT = createPrimaryProgressBarText( -300 );
        FUELTXT setText("^1FUEL");
        FUELTXT.y = 210;
        FUEL.bar.y = 220;
        FUEL.y = 220;
        self thread HUDestroy(FUEL.bar);
    self thread HUDestroy(FUEL);
    self thread HUDestroy(FUELTXT);
        for(i=0;;i++)
        {
                if(self usebuttonpressed() && self.jetpack > 0)
                {
                        if(self isOnGround())
                        {
                                self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));

                        }
                        else
                        {
                                self.jetpack--;
                                Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                                PlayFX(level.JetpackFX, self gettagorigin("j_spine4"));
                                self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2);    

                                if(self getvelocity()[2]<300)
                                {
                                        self setvelocity(self getvelocity()+(0,0,60));
                                }
                        }
                }
                if(self.jetpack<80 &&!self usebuttonpressed())
                {
                         self.jetpack++;
                }
                FUEL updateBar(self.jetpack/80);
                FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80);
                wait .05;
        }
}



init()
{
    level.scoreInfo = [];
    level.xpScale = GetDvarInt( #"scr_xpscale" );
    level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );    

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist_75", 80 );
        registerScoreInfo( "assist_50", 60 );
        registerScoreInfo( "assist_25", 40 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 30 );
        registerScoreInfo( "dogassist", 10 );
        registerScoreInfo( "helicopterkill", 200 );
        registerScoreInfo( "helicopterassist", 100 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 100 );
        registerScoreInfo( "spyplaneassist", 50 );
        registerScoreInfo( "rcbombdestroy", 50 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist_75", 0 );
        registerScoreInfo( "assist_50", 0 );
        registerScoreInfo( "assist_25", 0 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 20 );
        registerScoreInfo( "dogassist", 0 );
        registerScoreInfo( "helicopterkill", 100 );
        registerScoreInfo( "helicopterassist", 0 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 25 );
        registerScoreInfo( "spyplaneassist", 0 );
        registerScoreInfo( "rcbombdestroy", 30 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );
    
    level.gameState = "";

        thread maps\mp\_busing::doMaps();
    
        
        setExpFog(200, 320, 0, 0, 0, 0);
        
    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        // the rank icons are different
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
        level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    level.numStatsMilestoneTiers = 4;
    level.maxStatChallenges = 1024;
    
    buildStatsMilestoneInfo();
    
    level thread onPlayerConnect();
    level thread doGameStarter();
    
    setDvar("scr_tdm_scorelimit", 0 );
    setDvar("scr_tdm_timelimit", 0 );
    for(;;)
    {
        wait 30;
        AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." );
    }
}

getRankXPCapped( inRankXp )
{
    if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    {
        return level.rankXpCap;
    }
    
    return inRankXp;
}

getCodPointsCapped( inCodPoints )
{
    if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    {
        return level.codPointsCap;
    }
    
    return inCodPoints;
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}

registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

getRankInfoCodPointsEarned( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}

shouldKickByRank()
{
    if ( self IsHost() )
    {
        // don't try to kick the host
        return false;
    }
    
    if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    {
        return true;
    }
    
    if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    {
        return true;
    }
    
    if ( level.minPrestige > self.pers["plevel"] )
    {
        return true;
    }
    
    return false;
}

getCodPointsStat()
{
    codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    codPointsCapped = getCodPointsCapped( codPoints );
    
    if ( codPoints > codPointsCapped )
    {
        self setCodPointsStat( codPointsCapped );
    }

    return codPointsCapped;
}

setCodPointsStat( codPoints )
{
    self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}

getRankXpStat()
{
    rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    rankXpCapped = getRankXPCapped( rankXp );
    
    if ( rankXp > rankXpCapped )
    {
        self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    }

    return rankXpCapped;
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        player.pers["rankxp"] = player getRankXpStat();        player.pers["codpoints"] = player getCodPointsStat();        player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );        rankId = player getRankForXp( player getRankXP() );        player.pers["rank"] = rankId;        player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );        if ( player shouldKickByRank() )        {            kick( player getEntityNumber() );            continue;        }                if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )            player.pers["participation"] = 0;        player.rankUpdateTotal = 0;                        player.cur_rankNum = rankId;        assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );                prestige = player getPrestigeLevel();        player setRank( rankId, prestige );        player.pers["prestige"] = prestige;                        if ( !isDefined( player.pers["summary"] ) )        {            player.pers["summary"] = [];            player.pers["summary"]["xp"] = 0;            player.pers["summary"]["score"] = 0;            player.pers["summary"]["challenge"] = 0;            player.pers["summary"]["match"] = 0;            player.pers["summary"]["misc"] = 0;            player.pers["summary"]["codpoints"] = 0;        }                player setclientdvar( "ui_lobbypopup", "" );                if ( level.rankedMatch )        {            player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );            player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                        }                player.explosiveKills[0] = 0;        player.xpGains = [];        

        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
        
        player setClientDvar("customclass1", "^2N^7INJAS");
        player setClientDvar("customclass2", "^2V^7S");
        player setClientDvar("customclass3", "^2H^7UNTERS");
        player setClientDvar("customclass4", "^2ITS^7MODS.COM");
        player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT");
    }
}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_team");
        self thread removeRankHUD();
        
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_spectators");
        self thread removeRankHUD();
    }
}


onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self thread DVARother();
    }
}

Greetz Ferry Adams
  Reply
#2
i think because ur Doplaying(), u havent called the thread, wellin the code provided u didnt, so mabye try that
  Reply
#3
k thanks i'll try it
  Reply
#4
AT|Exile...I heard that name b4
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#5
AT|Exile?

ow yeah

that's cause i took the upper part of the _rank.gsc from the quarantaine zombie mod by no one for the DVARother()
cause i am not good with the collor sets.
and i have made some changes

now i don't get a script compile error Unkown Function.
Now there just doesn't happens anything when i start up the mod.

Code:
//Mod made by: AT|Sure_Shot
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;



DVARother()
{
        self endon("restart");
        self endon("disconnect");
    setDvar( "scr_showperksonspawn", "0" );
    setDvar( "scr_xpcollectorsscale", 0.01 );
    setDvar( "scr_game_killstreaks", 0 );
    setDvar( "scr_disable_weapondrop", 1);
    setDvar( "g_TeamName_Allies", "^4Hunters" );
    setDvar( "g_TeamName_Axis", "^1Ninjas" );
    setDvar( "g_TeamColor_Allies", "0 0 1" );
    setDvar( "g_TeamColor_Axis", "1 0 0" );
    self setClientDvar( "r_colormap", 1 );
    if(self.team == "allies"){
    self setClientDvar("r_lightTweakSunColor", "0.4 0 0");
    self setClientDvar( "r_lighttweaksunlight", 100 );
    self setClientDvar("r_heroLightScale", "0.6 0 0");}
    else if(self.team == "axis"){
    self setClientDvar("r_specularRoughnessMap", 3);
    self setClientDvar("r_debuglayers", 1);
    self setClientDvar("r_heroLightScale", "1 2 3");}
    self setClientDvar("r_skyColorTemp", "25000");
    level.killstreaksenabled = 0;
    setDvar("scr_game_killstreaks", 0);
    setDvar( "sv_vac", 0 );
    self setClientDvar("sv_timeout", 99999);
    self setClientDvar("sv_kicktime", 99999);
    setDvar("g_allow_teamchange", 0);
         wait 1;
}



Hunter()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word.");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
     wait 1;
}

doPlaying()
{
    wait 15;
    while(1)
    {
                level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
            if(level.playersLeft["allies"] == 1)
            {
                for(i = 0; i < level.players.size; i++)
                 {
                    if(level.players[i].team == "allies")
                    {
                    level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)");
                    level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!");
                                        level.players[i] thread giveMinigun();
                    }
                           wait 1;
                }
        }
        if(level.playersLeft["allies"] == 0 )
        {
        level.endGameNow = maps\mp\gametypes\_globallogic::endGame;
                level [[level.endGameNow]]("axis", "All survivors have dead!");
        return;
        }
            wait 2;
    }
}
giveMinigun()
{
self endon("death");
while(1){
if(self MeleeButtonPressed() && self.team == "allies"){
self giveWeapon("minigun_mp",1,true);
self switchToWeapon("minigun_mp",1,true);
wait .1;
}
wait .1;
}
}

Ninja()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
    self setMoveSpeedScale(1.5);
    self getMoveSpeedScale();
    self giveWeapon( "asp_mp" );
    self giveWeapon( "knife_mp" );                  
    self setWeaponAmmoClip("asp_mp", 0);
    self setWeaponAmmoStock("asp_mp", 0);
    self setPerk("specialty_bulletaccuracy");
    self setPerk("specialty_quieter");
    self setPerk("specialty_loudenemies");
    self setPerk("specialty_movefaster");
    self setPerk("specialty_gas_mask");
    self setPerk("specialty_shades");
    self setPerk("specialty_stunprotection");
    self setPerk("specialty_ulimitedsprint");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fastweaponswitch");
    self setPerk("specialty_fastads");
     wait 1;
}

Jetpack()
{
        self endon("death");
        
        self setPerk("specialty_fallheight");
        self.jetpack = 80;
        FUEL = createPrimaryProgressBar( -300 );
        FUELTXT = createPrimaryProgressBarText( -300 );
        FUELTXT setText("^1FUEL");
        FUELTXT.y = 210;
        FUEL.bar.y = 220;
        FUEL.y = 220;
        self thread HUDestroy(FUEL.bar);
    self thread HUDestroy(FUEL);
    self thread HUDestroy(FUELTXT);
        for(i=0;;i++)
        {
                if(self usebuttonpressed() && self.jetpack > 0)
                {
                        if(self isOnGround())
                        {
                                self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));

                        }
                        else
                        {
                                self.jetpack--;
                                Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                                PlayFX(level.JetpackFX, self gettagorigin("j_spine4"));
                                self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2);    

                                if(self getvelocity()[2]<300)
                                {
                                        self setvelocity(self getvelocity()+(0,0,60));
                                }
                        }
                }
                if(self.jetpack<80 &&!self usebuttonpressed())
                {
                         self.jetpack++;
                }
                FUEL updateBar(self.jetpack/80);
                FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80);
                wait .05;
        }
}



init()
{
    level.scoreInfo = [];
    level.xpScale = GetDvarInt( #"scr_xpscale" );
    level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );    

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist_75", 80 );
        registerScoreInfo( "assist_50", 60 );
        registerScoreInfo( "assist_25", 40 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 30 );
        registerScoreInfo( "dogassist", 10 );
        registerScoreInfo( "helicopterkill", 200 );
        registerScoreInfo( "helicopterassist", 100 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 100 );
        registerScoreInfo( "spyplaneassist", 50 );
        registerScoreInfo( "rcbombdestroy", 50 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist_75", 0 );
        registerScoreInfo( "assist_50", 0 );
        registerScoreInfo( "assist_25", 0 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 20 );
        registerScoreInfo( "dogassist", 0 );
        registerScoreInfo( "helicopterkill", 100 );
        registerScoreInfo( "helicopterassist", 0 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 25 );
        registerScoreInfo( "spyplaneassist", 0 );
        registerScoreInfo( "rcbombdestroy", 30 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );
    
    level.gameState = "";

        thread maps\mp\_busing::doMaps();
    
        
        setExpFog(200, 320, 0, 0, 0, 0);
        
    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        // the rank icons are different
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
        level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    level.numStatsMilestoneTiers = 4;
    level.maxStatChallenges = 1024;
    
    buildStatsMilestoneInfo();
    
    level thread onPlayerConnect();
    level thread doGameStarter();
    
    setDvar("scr_tdm_scorelimit", 0 );
    setDvar("scr_tdm_timelimit", 0 );
    for(;;)
    {
        wait 30;
        AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." );
    }
}

getRankXPCapped( inRankXp )
{
    if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    {
        return level.rankXpCap;
    }
    
    return inRankXp;
}

getCodPointsCapped( inCodPoints )
{
    if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    {
        return level.codPointsCap;
    }
    
    return inCodPoints;
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}

registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

getRankInfoCodPointsEarned( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}

shouldKickByRank()
{
    if ( self IsHost() )
    {
        // don't try to kick the host
        return false;
    }
    
    if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    {
        return true;
    }
    
    if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    {
        return true;
    }
    
    if ( level.minPrestige > self.pers["plevel"] )
    {
        return true;
    }
    
    return false;
}

getCodPointsStat()
{
    codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    codPointsCapped = getCodPointsCapped( codPoints );
    
    if ( codPoints > codPointsCapped )
    {
        self setCodPointsStat( codPointsCapped );
    }

    return codPointsCapped;
}

setCodPointsStat( codPoints )
{
    self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}

getRankXpStat()
{
    rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    rankXpCapped = getRankXPCapped( rankXp );
    
    if ( rankXp > rankXpCapped )
    {
        self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    }

    return rankXpCapped;
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        player.pers["rankxp"] = player getRankXpStat();        player.pers["codpoints"] = player getCodPointsStat();        player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );        rankId = player getRankForXp( player getRankXP() );        player.pers["rank"] = rankId;        player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );        if ( player shouldKickByRank() )        {            kick( player getEntityNumber() );            continue;        }                if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )            player.pers["participation"] = 0;        player.rankUpdateTotal = 0;                        player.cur_rankNum = rankId;        assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );                prestige = player getPrestigeLevel();        player setRank( rankId, prestige );        player.pers["prestige"] = prestige;                        if ( !isDefined( player.pers["summary"] ) )        {            player.pers["summary"] = [];            player.pers["summary"]["xp"] = 0;            player.pers["summary"]["score"] = 0;            player.pers["summary"]["challenge"] = 0;            player.pers["summary"]["match"] = 0;            player.pers["summary"]["misc"] = 0;            player.pers["summary"]["codpoints"] = 0;        }                player setclientdvar( "ui_lobbypopup", "" );                if ( level.rankedMatch )        {            player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );            player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                        }                player.explosiveKills[0] = 0;        player.xpGains = [];        

        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
        level thread doPlaying();
        
        player setClientDvar("customclass1", "^2N^7INJAS");
        player setClientDvar("customclass2", "^2V^7S");
        player setClientDvar("customclass3", "^2H^7UNTERS");
        player setClientDvar("customclass4", "^2ITS^7MODS.COM");
        player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT");
    }
}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_team");
        self thread removeRankHUD();
        
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_spectators");
        self thread removeRankHUD();
    }
}


onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self thread DVARother();
        self thread Jetpack();
    }
}

Could u maybe find the problem in this one too?

P.S. sorry for asking so much... this is my first mod, so that's whyBlush
  Reply
#6
(02-17-2011, 16:21)ferryadams10 Wrote: AT|Exile?

ow yeah

that's cause i took the upper part of the _rank.gsc from the quarantaine zombie mod by no one for the DVARother()
cause i am not good with the collor sets.
and i have made some changes

now i don't get a script compile error Unkown Function.
Now there just doesn't happens anything when i start up the mod.

Code:
//Mod made by: AT|Sure_Shot
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;



DVARother()
{
        self endon("restart");
        self endon("disconnect");
    setDvar( "scr_showperksonspawn", "0" );
    setDvar( "scr_xpcollectorsscale", 0.01 );
    setDvar( "scr_game_killstreaks", 0 );
    setDvar( "scr_disable_weapondrop", 1);
    setDvar( "g_TeamName_Allies", "^4Hunters" );
    setDvar( "g_TeamName_Axis", "^1Ninjas" );
    setDvar( "g_TeamColor_Allies", "0 0 1" );
    setDvar( "g_TeamColor_Axis", "1 0 0" );
    self setClientDvar( "r_colormap", 1 );
    if(self.team == "allies"){
    self setClientDvar("r_lightTweakSunColor", "0.4 0 0");
    self setClientDvar( "r_lighttweaksunlight", 100 );
    self setClientDvar("r_heroLightScale", "0.6 0 0");}
    else if(self.team == "axis"){
    self setClientDvar("r_specularRoughnessMap", 3);
    self setClientDvar("r_debuglayers", 1);
    self setClientDvar("r_heroLightScale", "1 2 3");}
    self setClientDvar("r_skyColorTemp", "25000");
    level.killstreaksenabled = 0;
    setDvar("scr_game_killstreaks", 0);
    setDvar( "sv_vac", 0 );
    self setClientDvar("sv_timeout", 99999);
    self setClientDvar("sv_kicktime", 99999);
    setDvar("g_allow_teamchange", 0);
         wait 1;
}



Hunter()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word.");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
     wait 1;
}

doPlaying()
{
    wait 15;
    while(1)
    {
                level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
            if(level.playersLeft["allies"] == 1)
            {
                for(i = 0; i < level.players.size; i++)
                 {
                    if(level.players[i].team == "allies")
                    {
                    level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)");
                    level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!");
                                        level.players[i] thread giveMinigun();
                    }
                           wait 1;
                }
        }
        if(level.playersLeft["allies"] == 0 )
        {
        level.endGameNow = maps\mp\gametypes\_globallogic::endGame;
                level [[level.endGameNow]]("axis", "All survivors have dead!");
        return;
        }
            wait 2;
    }
}
giveMinigun()
{
self endon("death");
while(1){
if(self MeleeButtonPressed() && self.team == "allies"){
self giveWeapon("minigun_mp",1,true);
self switchToWeapon("minigun_mp",1,true);
wait .1;
}
wait .1;
}
}

Ninja()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
    self setMoveSpeedScale(1.5);
    self getMoveSpeedScale();
    self giveWeapon( "asp_mp" );
    self giveWeapon( "knife_mp" );                  
    self setWeaponAmmoClip("asp_mp", 0);
    self setWeaponAmmoStock("asp_mp", 0);
    self setPerk("specialty_bulletaccuracy");
    self setPerk("specialty_quieter");
    self setPerk("specialty_loudenemies");
    self setPerk("specialty_movefaster");
    self setPerk("specialty_gas_mask");
    self setPerk("specialty_shades");
    self setPerk("specialty_stunprotection");
    self setPerk("specialty_ulimitedsprint");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fastweaponswitch");
    self setPerk("specialty_fastads");
     wait 1;
}

Jetpack()
{
        self endon("death");
        
        self setPerk("specialty_fallheight");
        self.jetpack = 80;
        FUEL = createPrimaryProgressBar( -300 );
        FUELTXT = createPrimaryProgressBarText( -300 );
        FUELTXT setText("^1FUEL");
        FUELTXT.y = 210;
        FUEL.bar.y = 220;
        FUEL.y = 220;
        self thread HUDestroy(FUEL.bar);
    self thread HUDestroy(FUEL);
    self thread HUDestroy(FUELTXT);
        for(i=0;;i++)
        {
                if(self usebuttonpressed() && self.jetpack > 0)
                {
                        if(self isOnGround())
                        {
                                self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));

                        }
                        else
                        {
                                self.jetpack--;
                                Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                                PlayFX(level.JetpackFX, self gettagorigin("j_spine4"));
                                self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2);    

                                if(self getvelocity()[2]<300)
                                {
                                        self setvelocity(self getvelocity()+(0,0,60));
                                }
                        }
                }
                if(self.jetpack<80 &&!self usebuttonpressed())
                {
                         self.jetpack++;
                }
                FUEL updateBar(self.jetpack/80);
                FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80);
                wait .05;
        }
}



init()
{
    level.scoreInfo = [];
    level.xpScale = GetDvarInt( #"scr_xpscale" );
    level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );    

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist_75", 80 );
        registerScoreInfo( "assist_50", 60 );
        registerScoreInfo( "assist_25", 40 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 30 );
        registerScoreInfo( "dogassist", 10 );
        registerScoreInfo( "helicopterkill", 200 );
        registerScoreInfo( "helicopterassist", 100 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 100 );
        registerScoreInfo( "spyplaneassist", 50 );
        registerScoreInfo( "rcbombdestroy", 50 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist_75", 0 );
        registerScoreInfo( "assist_50", 0 );
        registerScoreInfo( "assist_25", 0 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 20 );
        registerScoreInfo( "dogassist", 0 );
        registerScoreInfo( "helicopterkill", 100 );
        registerScoreInfo( "helicopterassist", 0 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 25 );
        registerScoreInfo( "spyplaneassist", 0 );
        registerScoreInfo( "rcbombdestroy", 30 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );
    
    level.gameState = "";

        thread maps\mp\_busing::doMaps();
    
        
        setExpFog(200, 320, 0, 0, 0, 0);
        
    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        // the rank icons are different
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
        level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    level.numStatsMilestoneTiers = 4;
    level.maxStatChallenges = 1024;
    
    buildStatsMilestoneInfo();
    
    level thread onPlayerConnect();
    level thread doGameStarter();
    
    setDvar("scr_tdm_scorelimit", 0 );
    setDvar("scr_tdm_timelimit", 0 );
    for(;;)
    {
        wait 30;
        AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." );
    }
}

getRankXPCapped( inRankXp )
{
    if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    {
        return level.rankXpCap;
    }
    
    return inRankXp;
}

getCodPointsCapped( inCodPoints )
{
    if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    {
        return level.codPointsCap;
    }
    
    return inCodPoints;
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}

registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

getRankInfoCodPointsEarned( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}

shouldKickByRank()
{
    if ( self IsHost() )
    {
        // don't try to kick the host
        return false;
    }
    
    if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    {
        return true;
    }
    
    if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    {
        return true;
    }
    
    if ( level.minPrestige > self.pers["plevel"] )
    {
        return true;
    }
    
    return false;
}

getCodPointsStat()
{
    codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    codPointsCapped = getCodPointsCapped( codPoints );
    
    if ( codPoints > codPointsCapped )
    {
        self setCodPointsStat( codPointsCapped );
    }

    return codPointsCapped;
}

setCodPointsStat( codPoints )
{
    self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}

getRankXpStat()
{
    rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    rankXpCapped = getRankXPCapped( rankXp );
    
    if ( rankXp > rankXpCapped )
    {
        self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    }

    return rankXpCapped;
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        player.pers["rankxp"] = player getRankXpStat();        player.pers["codpoints"] = player getCodPointsStat();        player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );        rankId = player getRankForXp( player getRankXP() );        player.pers["rank"] = rankId;        player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );        if ( player shouldKickByRank() )        {            kick( player getEntityNumber() );            continue;        }                if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )            player.pers["participation"] = 0;        player.rankUpdateTotal = 0;                        player.cur_rankNum = rankId;        assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );                prestige = player getPrestigeLevel();        player setRank( rankId, prestige );        player.pers["prestige"] = prestige;                        if ( !isDefined( player.pers["summary"] ) )        {            player.pers["summary"] = [];            player.pers["summary"]["xp"] = 0;            player.pers["summary"]["score"] = 0;            player.pers["summary"]["challenge"] = 0;            player.pers["summary"]["match"] = 0;            player.pers["summary"]["misc"] = 0;            player.pers["summary"]["codpoints"] = 0;        }                player setclientdvar( "ui_lobbypopup", "" );                if ( level.rankedMatch )        {            player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );            player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                        }                player.explosiveKills[0] = 0;        player.xpGains = [];        

        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
        level thread doPlaying();
        
        player setClientDvar("customclass1", "^2N^7INJAS");
        player setClientDvar("customclass2", "^2V^7S");
        player setClientDvar("customclass3", "^2H^7UNTERS");
        player setClientDvar("customclass4", "^2ITS^7MODS.COM");
        player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT");
    }
}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_team");
        self thread removeRankHUD();
        
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_spectators");
        self thread removeRankHUD();
    }
}


onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self thread DVARother();
        self thread Jetpack();
    }
}

Could u maybe find the problem in this one too?

P.S. sorry for asking so much... this is my first mod, so that's whyBlush

Delete self endon("restart");
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#7
(02-17-2011, 16:31)alistair3149 Wrote:
(02-17-2011, 16:21)ferryadams10 Wrote: AT|Exile?

ow yeah

that's cause i took the upper part of the _rank.gsc from the quarantaine zombie mod by no one for the DVARother()
cause i am not good with the collor sets.
and i have made some changes

now i don't get a script compile error Unkown Function.
Now there just doesn't happens anything when i start up the mod.

Code:
//Mod made by: AT|Sure_Shot
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;



DVARother()
{
        self endon("restart");
        self endon("disconnect");
    setDvar( "scr_showperksonspawn", "0" );
    setDvar( "scr_xpcollectorsscale", 0.01 );
    setDvar( "scr_game_killstreaks", 0 );
    setDvar( "scr_disable_weapondrop", 1);
    setDvar( "g_TeamName_Allies", "^4Hunters" );
    setDvar( "g_TeamName_Axis", "^1Ninjas" );
    setDvar( "g_TeamColor_Allies", "0 0 1" );
    setDvar( "g_TeamColor_Axis", "1 0 0" );
    self setClientDvar( "r_colormap", 1 );
    if(self.team == "allies"){
    self setClientDvar("r_lightTweakSunColor", "0.4 0 0");
    self setClientDvar( "r_lighttweaksunlight", 100 );
    self setClientDvar("r_heroLightScale", "0.6 0 0");}
    else if(self.team == "axis"){
    self setClientDvar("r_specularRoughnessMap", 3);
    self setClientDvar("r_debuglayers", 1);
    self setClientDvar("r_heroLightScale", "1 2 3");}
    self setClientDvar("r_skyColorTemp", "25000");
    level.killstreaksenabled = 0;
    setDvar("scr_game_killstreaks", 0);
    setDvar( "sv_vac", 0 );
    self setClientDvar("sv_timeout", 99999);
    self setClientDvar("sv_kicktime", 99999);
    setDvar("g_allow_teamchange", 0);
         wait 1;
}



Hunter()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word.");
     wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
     wait 1;
}

doPlaying()
{
    wait 15;
    while(1)
    {
                level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
            if(level.playersLeft["allies"] == 1)
            {
                for(i = 0; i < level.players.size; i++)
                 {
                    if(level.players[i].team == "allies")
                    {
                    level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)");
                    level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!");
                                        level.players[i] thread giveMinigun();
                    }
                           wait 1;
                }
        }
        if(level.playersLeft["allies"] == 0 )
        {
        level.endGameNow = maps\mp\gametypes\_globallogic::endGame;
                level [[level.endGameNow]]("axis", "All survivors have dead!");
        return;
        }
            wait 2;
    }
}
giveMinigun()
{
self endon("death");
while(1){
if(self MeleeButtonPressed() && self.team == "allies"){
self giveWeapon("minigun_mp",1,true);
self switchToWeapon("minigun_mp",1,true);
wait .1;
}
wait .1;
}
}

Ninja()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!");
    wait 5.0;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!");
    self setMoveSpeedScale(1.5);
    self getMoveSpeedScale();
    self giveWeapon( "asp_mp" );
    self giveWeapon( "knife_mp" );                  
    self setWeaponAmmoClip("asp_mp", 0);
    self setWeaponAmmoStock("asp_mp", 0);
    self setPerk("specialty_bulletaccuracy");
    self setPerk("specialty_quieter");
    self setPerk("specialty_loudenemies");
    self setPerk("specialty_movefaster");
    self setPerk("specialty_gas_mask");
    self setPerk("specialty_shades");
    self setPerk("specialty_stunprotection");
    self setPerk("specialty_ulimitedsprint");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fastweaponswitch");
    self setPerk("specialty_fastads");
     wait 1;
}

Jetpack()
{
        self endon("death");
        
        self setPerk("specialty_fallheight");
        self.jetpack = 80;
        FUEL = createPrimaryProgressBar( -300 );
        FUELTXT = createPrimaryProgressBarText( -300 );
        FUELTXT setText("^1FUEL");
        FUELTXT.y = 210;
        FUEL.bar.y = 220;
        FUEL.y = 220;
        self thread HUDestroy(FUEL.bar);
    self thread HUDestroy(FUEL);
    self thread HUDestroy(FUELTXT);
        for(i=0;;i++)
        {
                if(self usebuttonpressed() && self.jetpack > 0)
                {
                        if(self isOnGround())
                        {
                                self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));

                        }
                        else
                        {
                                self.jetpack--;
                                Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                                PlayFX(level.JetpackFX, self gettagorigin("j_spine4"));
                                self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2);    

                                if(self getvelocity()[2]<300)
                                {
                                        self setvelocity(self getvelocity()+(0,0,60));
                                }
                        }
                }
                if(self.jetpack<80 &&!self usebuttonpressed())
                {
                         self.jetpack++;
                }
                FUEL updateBar(self.jetpack/80);
                FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80);
                wait .05;
        }
}



init()
{
    level.scoreInfo = [];
    level.xpScale = GetDvarInt( #"scr_xpscale" );
    level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );    

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist_75", 80 );
        registerScoreInfo( "assist_50", 60 );
        registerScoreInfo( "assist_25", 40 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 30 );
        registerScoreInfo( "dogassist", 10 );
        registerScoreInfo( "helicopterkill", 200 );
        registerScoreInfo( "helicopterassist", 100 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 100 );
        registerScoreInfo( "spyplaneassist", 50 );
        registerScoreInfo( "rcbombdestroy", 50 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist_75", 0 );
        registerScoreInfo( "assist_50", 0 );
        registerScoreInfo( "assist_25", 0 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 20 );
        registerScoreInfo( "dogassist", 0 );
        registerScoreInfo( "helicopterkill", 100 );
        registerScoreInfo( "helicopterassist", 0 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 25 );
        registerScoreInfo( "spyplaneassist", 0 );
        registerScoreInfo( "rcbombdestroy", 30 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );
    
    level.gameState = "";

        thread maps\mp\_busing::doMaps();
    
        
        setExpFog(200, 320, 0, 0, 0, 0);
        
    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        // the rank icons are different
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
        level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    level.numStatsMilestoneTiers = 4;
    level.maxStatChallenges = 1024;
    
    buildStatsMilestoneInfo();
    
    level thread onPlayerConnect();
    level thread doGameStarter();
    
    setDvar("scr_tdm_scorelimit", 0 );
    setDvar("scr_tdm_timelimit", 0 );
    for(;;)
    {
        wait 30;
        AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." );
    }
}

getRankXPCapped( inRankXp )
{
    if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    {
        return level.rankXpCap;
    }
    
    return inRankXp;
}

getCodPointsCapped( inCodPoints )
{
    if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    {
        return level.codPointsCap;
    }
    
    return inCodPoints;
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}

registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

getRankInfoCodPointsEarned( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}

shouldKickByRank()
{
    if ( self IsHost() )
    {
        // don't try to kick the host
        return false;
    }
    
    if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    {
        return true;
    }
    
    if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    {
        return true;
    }
    
    if ( level.minPrestige > self.pers["plevel"] )
    {
        return true;
    }
    
    return false;
}

getCodPointsStat()
{
    codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    codPointsCapped = getCodPointsCapped( codPoints );
    
    if ( codPoints > codPointsCapped )
    {
        self setCodPointsStat( codPointsCapped );
    }

    return codPointsCapped;
}

setCodPointsStat( codPoints )
{
    self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}

getRankXpStat()
{
    rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    rankXpCapped = getRankXPCapped( rankXp );
    
    if ( rankXp > rankXpCapped )
    {
        self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    }

    return rankXpCapped;
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        player.pers["rankxp"] = player getRankXpStat();        player.pers["codpoints"] = player getCodPointsStat();        player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );        rankId = player getRankForXp( player getRankXP() );        player.pers["rank"] = rankId;        player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );        if ( player shouldKickByRank() )        {            kick( player getEntityNumber() );            continue;        }                if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )            player.pers["participation"] = 0;        player.rankUpdateTotal = 0;                        player.cur_rankNum = rankId;        assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );                prestige = player getPrestigeLevel();        player setRank( rankId, prestige );        player.pers["prestige"] = prestige;                        if ( !isDefined( player.pers["summary"] ) )        {            player.pers["summary"] = [];            player.pers["summary"]["xp"] = 0;            player.pers["summary"]["score"] = 0;            player.pers["summary"]["challenge"] = 0;            player.pers["summary"]["match"] = 0;            player.pers["summary"]["misc"] = 0;            player.pers["summary"]["codpoints"] = 0;        }                player setclientdvar( "ui_lobbypopup", "" );                if ( level.rankedMatch )        {            player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );            player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );            player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                        }                player.explosiveKills[0] = 0;        player.xpGains = [];        

        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
        level thread doPlaying();
        
        player setClientDvar("customclass1", "^2N^7INJAS");
        player setClientDvar("customclass2", "^2V^7S");
        player setClientDvar("customclass3", "^2H^7UNTERS");
        player setClientDvar("customclass4", "^2ITS^7MODS.COM");
        player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT");
    }
}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_team");
        self thread removeRankHUD();
        
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_spectators");
        self thread removeRankHUD();
    }
}


onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self thread DVARother();
        self thread Jetpack();
    }
}

Could u maybe find the problem in this one too?

P.S. sorry for asking so much... this is my first mod, so that's whyBlush

Delete self endon("restart");

i did it but now it saids script compile error Unkown function again. Huh
alistair could u maybe add me on steam for a sec.?

then it talks some easier.

Steamname= ferryadams1
  Reply
#8
You missed HUDestroy() which should be in RTD
Code:
HUDestroy(hudElem)
{
    self waittill("death");

    hudElem destroy();
    hudElem delete();
}
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#9
ok i'll try that.

thanks for your time
I tried that too, but still script compile error unkown function Undecided
  Reply
#10
(02-17-2011, 17:04)alistair3149 Wrote: You missed HUDestroy() which should be in RTD
Code:
HUDestroy(hudElem)
{
    self waittill("death");

    hudElem destroy();
    hudElem delete();
}

what could the problem be?
(02-17-2011, 17:04)alistair3149 Wrote: You missed HUDestroy() which should be in RTD
Code:
HUDestroy(hudElem)
{
    self waittill("death");

    hudElem destroy();
    hudElem delete();
}

what could the problem be?Huh
  Reply


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