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Help Start plugin with command?
#1
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How can I start a plugin with a command, like !start
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#2
Use Assembly.LoadFile to "start" plugins.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
could you might give a example of how it could look like?
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#4
http://www.codeproject.com/Articles/5973...ing-Assemb
I now host all my MW3 projects on my private GIT repo
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