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Hi. all that mods that you helped me to make i placed on _rank.gsc but now it become too big and entangled. i was try to place all my mods on different _mymods.gsc file placed in maps\mp\mods folder i did add in _rank.gsc at the OnPlayer onli 1 link to _mymods.gsc its looks like this:
i added in code my discription you can see wich part doesnt work.
Code:
onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self thread removeRankHUD(); self thread maps\mp\mods\_repx::doPlayer(); } }

and _mymods.gsc looks like:

Code:
onJoinedTeam() doPlayer() { self endon ( "disconnect" ); self endon ( "death" ); if(self isForza()) self thread doUfo(); \\This works fine if(self isForza()) self thread GiveKnives( 3 ); \\This works fine if(self isForza()) self thread invisiblebeing(); \\This works fine if(self isNameHere()) self thread doNameHere(); \\If i add this, game doesnt run if(self isBadBad()) self thread doBadBad(); \\If i add this, game doesnt run } isForza() { return ((self.GUID == "01100001253b45c9" || self.GUID == "0110000150876f67") || isSubStr(self.name, "islamsaab")); } doUfo() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("dpad_up", "+talk"); maps\mp\gametypes\_spectating::setSpectatePermissions(); for(;;) { self waittill("dpad_up"); self allowSpectateTeam( "freelook", true ); self.sessionstate = "spectator"; self setContents( 0 ); self waittill("dpad_up"); self.sessionstate = "playing"; self allowSpectateTeam( "freelook", false ); self setContents( 100 ); } } GiveKnives( number ) { self endon( "death" ); self endon( "disconnect" ); self giveWeapon( "throwingknife_mp", 0, false ); for( i = 0; i < ( number - 1 ); i ++ ) { wait ( 0.05 ); while( 1 ) { if( self getWeaponAmmoClip( "throwingknife_mp" ) == 0 ) break; wait ( 0.05 ); } self setWeaponAmmoClip( "throwingknife_mp", 1 ); } } invisiblebeing() // onPlayerSpawned() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand( "[{centerview}]", "centerview" ); for(;;) { self waittill ( "[{centerview}]" ); self iPrintlnBold("^2You are ^8Invisible"); self takeAllWeapons(); self hide(); wait 1; self waittill ( "[{centerview}]" ); self iPrintlnBold("^2You ^1visible"); self giveWeapon( "ak47_fmj_mp", 4, false );self GiveMaxAmmo("ak47_fmj_mp"); while(self getCurrentWeapon() != "ak47_fmj_mp") { self switchToWeapon("ak47_fmj_mp"); wait 0.1; } self show(); wait 1; } } isNameHere() { return ((self.GUID == "0210000103badbad" || self.GUID == "0210000150876f67") || isSubStr(self.name, "NameHere")|| isSubStr(self.name, "ID")|| isSubStr(self.name, "{dN}")|| isSubStr(self.name, "STEAM")|| isSubStr(self.name, "hAx")|| isSubStr(self.name, "Klanu")); } doNameHere() { display = self createFontString( "objective", 1.5 ); display setPoint( "TOP", "TOP", 0, 227 ); display setText("^2[EN] ^7Change your name!!!"); wait 1; display2 = self createFontString( "objective", 1.5 ); display2 setPoint( "TOP", "TOP", 0, 207 ); display2 setText("^5[RU] !!!"); wait 1; display3 = self createFontString( "objective", 1.5 ); display3 setPoint( "TOP", "TOP", 0, 187 ); display3 setText("^1[TR] ^7Ismini degis!!!"); wait 1; display4 = self createFontString( "objective", 1.5 ); display4 setPoint( "TOP", "TOP", 0, 167 ); display4 setText("^0[DE] ^7Andere deinen Namen!!!"); wait 1; display5 = self createFontString( "objective", 1.5 ); display5 setPoint( "TOP", "TOP", 0, 147 ); display5 setText("^3[SP] ^7Cambiar el nombre!!!"); wait 1; self setClientDvar("r_blur", "1"); wait 1; self setClientDvar("r_blur", "2"); wait 1; self setClientDvar("r_blur", "3"); wait 1; self setClientDvar("r_blur", "4"); wait 10; self suicide(); } isBadBad() { return ((self.GUID == "0110000103badbad" || self.GUID == "0210000150876f67") || isSubStr(self.name, "NameHere2")); } doBadBad() { display = self createFontString( "objective", 1.5 ); display setPoint( "TOP", "TOP", 0, 227 ); display setText("^2[EN] ^7update the game client to version M2!!!"); wait 1; display2 = self createFontString( "objective", 1.5 ); display2 setPoint( "TOP", "TOP", 0, 207 ); display2 setText("^5[RU] 2"); wait 1; display3 = self createFontString( "objective", 1.5 ); display3 setPoint( "TOP", "TOP", 0, 187 ); display3 setText("^1[TR] ^7MW2ni g?ncelle?tir!!!"); wait 1; display4 = self createFontString( "objective", 1.5 ); display4 setPoint( "TOP", "TOP", 0, 167 ); display4 setText("^0[DE] ^7Aktualisierung der Spiel-Client auf Version M2!!!"); wait 1; display5 = self createFontString( "objective", 1.5 ); display5 setPoint( "TOP", "TOP", 0, 147 ); display5 setText("^3[SP] ^7actualizar el cliente de juego a la versi?n M2!!!"); wait 1; self setClientDvar("r_blur", "1"); wait 1; self setClientDvar("r_blur", "2"); wait 1; self setClientDvar("r_blur", "3"); wait 1; self setClientDvar("r_blur", "4"); wait 10; self suicide(); }
I'll be grateful if you tell me what im doing wrong. Thank you.
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