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Help Juggernaut Skin
#1
On my server i want the infected all to have the juggernaut player model and i made a code for it but it wont work. Is there something i'm missing?
Code:
using System;
using System.Collections.Generic;
using Addon;
using System.Text;

namespace ClassLibrary1
{
    public class Class1 : CPlugin
    {
        public override void OnPlayerSpawned(ServerClient Client)
        {
            if (Client.Team == Teams.Axis)
                Client.Other.SetPlayerModel("mp_fullbody_opforce_juggernaut");
        }
    }
}
[/quote]
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#2
Try to add ServerPrint and check if it even loads.
C++/Obj-Cdeveloper. Neko engine wip
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#3
it does not load
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#4
Do you build it in NET 3.5 mode? If not do it then.
C++/Obj-Cdeveloper. Neko engine wip
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#5
still nothing
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#6
always had this issue doing it that way, selecting it via a cmd works fine, just couldn't get them to spawn with it.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#7
i thought @alex got it to spawn with it...
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