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GunGame with doors
#1
Hello guys,
Here is a version 1 of Gungame with door.


For a video :

The mod:


Attached Files
.rar   GunGamewithdoor.rar (Size: 14.01 KB / Downloads: 506)
  Reply
#2
French writings suck, rest is pretty good, OMA
[Image: lQDUjba.jpg]
  Reply
#3
Thank's you Big Grin
  Reply
#4
What about it Fuu
EDIT: Doors ?
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#5
What?
  Reply
#6
what are the doors? where are they?
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
  Reply
#7
Is a Ramps or Wall or doors...
Quote:Afghan()
{
CreateRamps((2280, 1254, 142), (2548, 1168, 33));
CreateGrids((1688, 4746, 416), (1024, 5039, 416), (0, 0, 0));
CreateRamps((1472, 4103, 256), (1356, 4720, 410));
CreateRamps((1552, 4103, 256), (1436, 4720, 410));
CreateWalls((1688, 4746, 416), (1500, 4746, 550));
CreateWalls((1024, 4746, 416), (1300, 4746, 550));
CreateWalls((1688, 4746, 416), (1688, 5039, 550));
CreateWalls((1024, 5039, 416), (1688, 5039, 550));
CreateWalls((1024, 5039, 416), (1024, 4746, 550));
CreateDoors((1100, 4756, 416), (1300, 4756, 410), (90, 90, 0), 12, 2, 12, 200);
CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50);
}

Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateBlocks((-240, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateBlocks((-970, 3018, 138), (0, 90, 0));
CreateBlocks((-985, 3018, 148), (0, 90, 0));
CreateBlocks((-1000, 3018, 158), (0, 90, 0));
CreateBlocks((-1015, 3018, 168), (0, 90, 0));
CreateBlocks((-1030, 3018, 178), (0, 90, 0));
CreateBlocks((-1045, 3018, 188), (0, 90, 0));
CreateBlocks((-1060, 3018, 198), (0, 90, 0));
CreateBlocks((-1075, 3018, 208), (0, 90, 0));
CreateBlocks((-1090, 3018, 218), (0, 90, 0));
CreateBlocks((-1105, 3018, 228), (0, 90, 0));
CreateBlocks((-1120, 3018, 238), (0, 90, 0));
CreateBlocks((-1135, 3018, 248), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 128), (400, 1316, 128), (90, 0, 0), 6, 2, 30, 100);
CreateDoors((-61, 755, 128), (-161, 755, 128), (90, 90, 0), 3, 2, 20, 75);
}

Estate()
{
CreateBlocks((-2378, 782, -130), (90, 0, 0));
CreateBlocks((-2388, 823, -130), (90, 0, 0));
CreateBlocks((-2398, 863, -130), (90, 0, 0));
CreateBlocks((-1098, 2623, 37), (90, 0, 0));
CreateBlocks((-3227, 3483, -101), (90, 0, 0));
CreateBlocks((-371, 919, 245), (0, 100, 90));
CreateBlocks((-383, 991, 245), (0, 100, 90));
CreateBlocks((-371, 919, 275), (0, 100, 90));
CreateBlocks((-383, 991, 275), (0, 100, 90));
CreateBlocks((-371, 919, 305), (0, 100, 90));
CreateBlocks((-383, 991, 305), (0, 100, 90));
CreateBlocks((-371, 919, 335), (0, 100, 90));
CreateBlocks((-383, 991, 335), (0, 100, 90));
CreateBlocks((-349, 1115, 245), (0, 50, 90));
CreateBlocks((-302, 1166, 245), (0, 50, 90));
CreateBlocks((-349, 1115, 275), (0, 50, 90));
CreateBlocks((-302, 1166, 275), (0, 50, 90));
CreateBlocks((-349, 1115, 305), (0, 50, 90));
CreateBlocks((-302, 1166, 305), (0, 50, 90));
CreateBlocks((-349, 1115, 335), (0, 50, 90));
CreateBlocks((-302, 1166, 335), (0, 50, 90));
CreateBlocks((-371, 919, 395), (0, 100, 90));
CreateBlocks((-383, 991, 395), (0, 100, 90));
CreateBlocks((-371, 919, 425), (0, 100, 90));
CreateBlocks((-383, 991, 425), (0, 100, 90));
CreateBlocks((-371, 919, 455), (0, 100, 90));
CreateBlocks((-383, 991, 455), (0, 100, 90));
CreateBlocks((-371, 919, 485), (0, 100, 90));
CreateBlocks((-383, 991, 485), (0, 100, 90));
CreateBlocks((-349, 1115, 395), (0, 50, 90));
CreateBlocks((-302, 1166, 395), (0, 50, 90));
CreateBlocks((-349, 1115, 425), (0, 50, 90));
CreateBlocks((-302, 1166, 425), (0, 50, 90));
CreateBlocks((-349, 1115, 455), (0, 50, 90));
CreateBlocks((-302, 1166, 455), (0, 50, 90));
CreateBlocks((-349, 1115, 485), (0, 50, 90));
CreateBlocks((-302, 1166, 485), (0, 50, 90));
CreateBlocks((-55, 1231, 245), (0, -20, 90));
CreateBlocks((8, 1217, 245), (0, -20, 90));
CreateBlocks((102, 1188, 245), (0, -20, 90));
CreateBlocks((162, 1168, 245), (0, -20, 90));
CreateBlocks((-55, 1231, 275), (0, -20, 90));
CreateBlocks((8, 1217, 275), (0, -20, 90));
CreateBlocks((102, 1188, 275), (0, -20, 90));
CreateBlocks((162, 1168, 275), (0, -20, 90));
CreateBlocks((-3200, 998, -143), (90, 0, 0));
CreateBlocks((-3200, 1028, -143), (90, 0, 0));
CreateBlocks((-3200, 1058, -143), (90, 0, 0));
CreateBlocks((-3200, 1088, -143), (90, 0, 0));
CreateBlocks((-3200, 1118, -143), (90, 0, 0));
CreateBlocks((-3181, 3124, -218), (90, 0, 0));
CreateBlocks((-3211, 3124, -218), (90, 0, 0));
CreateBlocks((-3241, 3124, -218), (90, 0, 0));
CreateBlocks((-3181, 3124, -163), (90, 0, 0));
CreateBlocks((-3211, 3124, -163), (90, 0, 0));
CreateBlocks((-3241, 3124, -163), (90, 0, 0));
CreateBlocks((-2622, 3676, -106), (90, 0, 0));
CreateBlocks((-3741, 3245, -200), (90, 0, 0));
CreateBlocks((-3821, 2170, -250), (90, 0, 0));
CreateBlocks((-3791, 2170, -250), (90, 0, 0));
CreateBlocks((-3761, 2170, -250), (90, 0, 0));
CreateBlocks((-3821, 2170, -195), (90, 0, 0));
CreateBlocks((-3791, 2170, -195), (90, 0, 0));
CreateBlocks((-3761, 2170, -195), (90, 0, 0));
CreateBlocks((-471, -126, 193), (0, 0, 90));
CreateBlocks((-547, -104, 193), (0, 0, 90));
CreateBlocks((-625, -84, 193), (0, 0, 90));
CreateBlocks((-702, -61, 193), (0, 0, 90));
CreateBlocks((-778, -38, 193), (0, 0, 90));
CreateBlocks((-830, -13, 193), (0, 0, 90));
CreateBlocks((1333, -92, 210), (0, 0, 90));
CreateRamps((1025, 3563, 291), (692, 3563, 146));
CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
}

Favela()
{
CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));
CreateElevator((1993, 962, 500), (1824, -525, 728), (0, 0, 0));
CreateElevator((1648, -1024, 728), (5047, -2867, 216), (0, 0, 0));
CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));
CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
CreateWalls((2809, -2212, 143), (2236, -2212, 240));
CreateWalls((2809, -2212, 143), (2809, -2400, 180));
CreateWalls((2809, -2212, 220), (2809, -2675, 240));
Createwalls((2236, -2212, 143), (2236, -2675, 180));
CreateWalls((2236, -2675, 143), (2236, -2212, 240));
CreateWalls((2809, -2675, 143), (2809, -2550, 180));
CreateWalls((2809, -2675, 143), (2236, -2675, 240));
CreateRamps((2650, -2600, 143), (2236, -2600, 220));
CreateDoors((2780, -2300, 143), (2809, -2485, 143), (0, 0, 0), 7, 2, 15, 50);
CreateDoors((-64, 277, 198), (-64, 337, 198), (90, -6, 0), 2, 2, 5, 50);
CreateDoors((-438, 987, 310), (-438, 1047, 310), (90, 4, 0), 2, 2, 5, 50);
CreateDoors((-625, -238, 174), (-625, -298, 174), (90, -9, 0), 2, 2, 5, 50);
CreateDoors((893, 1056, 368), (833, 1056, 368), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((80, 450, 198), (145, 450, 198), (90, 90, 0), 2, 2, 5, 50);
}

HighRise()
{
CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
CreateBlocks((-2753, 5162, 3030), (90, 0, 0));
CreateBlocks((-2723, 5132, 3030), (90, 0, 0));
CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
CreateBlocks((-2753, 5162, 3030), (90, 0, 0));
CreateBlocks((-2723, 5132, 3030), (90, 0, 0));
CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateBlocks((120, 7660, 3080), (0, 0, 0));
CreateBlocks((120, 7690, 3080), (0, 0, 0));
CreateBlocks((120, 7690, 3145), (0, 0, 0));
CreateRamps((-1070, 6035, 2970), (-150,6035,3110));
CreateRamps((-1338, 7579, 2932), (-1630, 8415, 3275));
CreateDoors((-1505, 6492, 2655), (-1355, 6492, 2655), (90, 270, 0), 5, 2, 20, 75);
CreateBlocks((-1500, 5385, 2775), (0, 270, 0));
CreateBlocks((-1500, 5385, 2800), (0, 270, 0));
CreateBlocks((-1500, 5385, 2815), (0, 270, 0));
CreateBlocks((-1500, 5385, 2830), (0, 270, 0));
CreateBlocks((-1500, 5385, 2850), (0, 270, 0));
CreateBlocks((-1500, 5385, 2870), (0, 270, 0));
CreateBlocks((-1500, 5285, 2775), (0, 270, 0));
CreateBlocks((-1500, 5285, 2800), (0, 270, 0));
CreateBlocks((-1500, 5285, 2815), (0, 270, 0));
CreateBlocks((-1500, 5285, 2830), (0, 270, 0));
CreateBlocks((-1500, 5285, 2850), (0, 270, 0));
CreateBlocks((-1500, 5285, 2870), (0, 270, 0));
CreateBlocks((-1500, 5340, 2850), (0, 270, 0));
CreateBlocks((-1500, 5340, 2870), (0, 270, 0));
CreateBlocks((-1235, 5285, 2775), (0, 270, 0));
CreateBlocks((-1235, 5285, 2800), (0, 270, 0));
CreateBlocks((-1235, 5285, 2815), (0, 270, 0));
CreateBlocks((-1235, 5285, 2830), (0, 270, 0));
CreateBlocks((-1235, 5285, 2850), (0, 270, 0));
CreateBlocks((-1235, 5285, 2870), (0, 270, 0));
CreateBlocks((-1235, 5385, 2775), (0, 270, 0));
CreateBlocks((-1235, 5385, 2800), (0, 270, 0));
CreateBlocks((-1235, 5385, 2815), (0, 270, 0));
CreateBlocks((-1235, 5385, 2830), (0, 270, 0));
CreateBlocks((-1235, 5385, 2850), (0, 270, 0));
CreateBlocks((-1235, 5385, 2870), (0, 270, 0));
CreateBlocks((-1230, 5335, 2850), (0, 270, 0));
CreateBlocks((-1230, 5335, 2870), (0, 270, 0));
CreateRamps((-885, 5355, 2775), (-1225, 5345, 2935));
CreateElevator((-1235, 7410, 2775), (2965, 10420, 3360));
CreateElevator((3000, 11130, 3360), (2850, 11510, 4065), (0, 180, 0));
CreateElevator((2875, 10090, 4065), (-1500, 7440, 2775));
CreateElevator((1716, 10140, 3360), (-5910, 10155, 5465));
CreateRamps((-5230, 11300, 5460), (-5360, 12050, 5460));
CreateElevator((-5110, 13210, 5465), (-3025, 19670, 1870));
CreateRamps((-2005, 20140, 1860), (-1420, 20165, 1860));
CreateElevator((-327, 20345, 1870), (-2280, 6085, 2775));
}

Invasion()
{
CreateElevator((-2150, -2366, 268), (-2276, -1353, 573), (0, -90, 0));
CreateElevator((-1413, -1333, 270), (-1558, -1485, 1064), (0, 0, 0));
CreateElevator((-607, -984, 293), (-842, -1053, 878), (0, 0, 0));
CreateGrids((-1400, -1850, 390), (-1359, -1455, 390), (0, 0, 0));
CreateBlocks((-1468, -1470, 1044), (0, -80, 0));
CreateBlocks((-1498, -1475, 1044), (0, -80, 0));
CreateBlocks((-1528, -1480, 1044), (0, -80, 0));
CreateBlocks((-1558, -1485, 1044), (0, -80, 0));
CreateBlocks((-1588, -1490, 1044), (0, -80, 0));
CreateBlocks((-1618, -1495, 1044), (0, -80, 0));
CreateBlocks((-1648, -1500, 1044), (0, -80, 0));
}

Karachi()
{
CreateElevator((25, 519, 200), (25, 457, 336), (0, 180, 0));
CreateElevator((-525, 520, 336), (-522, 783, 336), (0, 0, 0));
CreateElevator((25, 854, 336), (25, 854, 472), (0, 180, 0));
CreateElevator((-522, 783, 472), (-525, 520, 472), (0, 0, 0));
CreateElevator((25, 457, 472), (25, 457, 608), (0, 180, 0));
CreateElevator((-525, 520, 608), (-522, 783, 608), (0, 0, 0));
CreateElevator((561, 116, 176), (568, -67, 280), (0, 0, 0));
CreateBlocks((800, 206, 254), (0, 0, 0));
CreateBlocks((800, 256, 254), (0, 0, 0));
CreateBlocks((800, 375, 254), (0, 0, 0));
CreateBlocks((479, -831, 369), (90, 90, 0));
CreateBlocks((768, -253, 582), (90, -45, 0));
CreateBlocks((814, -253, 582), (90, -45, 0));
CreateBlocks((860, -253, 582), (90, -45, 0));
CreateBlocks((916, -253, 582), (90, -45, 0));
CreateBlocks((962, -253, 582), (90, -45, 0));
CreateBlocks((415, -777, 582), (0, 0, 0));
CreateBlocks((360, -777, 582), (0, 0, 0));
CreateBlocks((305, -777, 582), (0, 0, 0));
CreateBlocks((516, -74, 564), (90, 90, 0));
CreateBlocks((516, -74, 619), (90, 90, 0));
CreateRamps((559, -255, 554), (559, -99, 415));
CreateBlocks((768, -253, 582), (90, -45, 0));
CreateBlocks((814, -253, 582), (90, -45, 0));
CreateBlocks((860, -253, 582), (90, -45, 0));
CreateBlocks((916, -253, 582), (90, -45, 0));
CreateBlocks((962, -253, 582), (90, -45, 0));
CreateBlocks((415, -777, 582), (0, 0, 0));
CreateBlocks((360, -777, 582), (0, 0, 0));
CreateBlocks((305, -777, 582), (0, 0, 0));
CreateBlocks((516, -74, 564), (90, 90, 0));
CreateBlocks((516, -74, 619), (90, 90, 0));
CreateRamps((559, -255, 554), (559, -99, 415));
CreateWalls((1650, 160, 545), (1650, -255, 605), (0, 0, 0));
CreateWalls((1650, -255, 545), (1240, -255, 605), (0, 0, 0));
CreateWalls((1240, 160, 545), (1650, 160, 605), (0, 0, 0));
CreateWalls((1650, 160, 635), (1650, -255, 686), (0, 0, 0));
CreateWalls((1650, -255, 635), (1240, -255, 686), (0, 0, 0));
CreateWalls((1240, 160, 635), (1650, 160, 686), (0, 0, 0));
CreateWalls((1650, 160, 740), (1650, -255, 830), (0, 0, 0));
CreateWalls((1650, -255, 740), (1240, -255, 830), (0, 0, 0));
CreateWalls((1240, 160, 740), (1650, 160, 830), (0, 0, 0));
CreateWalls((1240, 0, 496), (1240, 160, 601), (0, 0, 0));
CreateWalls((1240, -255, 496), (1240, -100, 601), (0, 0, 0));
CreateWalls((1240, 0, 406), (1240, 160, 466), (0, 0, 0));
CreateWalls((1240, -255, 406), (1240, -100, 466), (0, 0, 0));
CreateWalls((1240, 0, 635), (1240, 160, 686), (0, 0, 0));
CreateWalls((1240, -255, 635), (1240, -100, 686), (0, 0, 0));
CreateWalls((1240, 160, 740), (1240, -255, 830), (0, 0, 0));
CreateGrids((1200, 160, 810), (1150, -255, 810), (0, 0, 0));
CreateDoors((1240, -135, 571.5), (1240, -47.5, 571.5), (90, 0, 0), 3, 2, 60, 75);
CreateDoors((1240, -135, 433), (1240, -47.5, 433), (90, 0, 0), 3, 2, 60, 75);
CreateRamps((1605, 80, 545), (1605, -190, 655));
CreateRamps((1242, -215, 662), (1648, -215, 662));
CreateRamps((1282, -253, 662), (1282, 158, 662));
CreateRamps((1242, 120, 662), (1648, 120, 662));
CreateRamps((1605, 80, 666), (1605, -190, 776));
CreateRamps((1242, -215, 785), (1648, -215, 785));
CreateRamps((1282, -253, 785), (1282, 158, 785));
CreateRamps((1242, 120, 785), (1648, 120, 785));
CreateElevator((1175, 47.5, 830), (1846, -305, 0), (0, 0, 0));
}

Quarry()
{
CreateBlocks((-5817, -319, -88), (0, 0, 0));
CreateBlocks((-5817, -289, -108), (0, 0, 0));
CreateRamps((-3742, -1849, 304), (-3605, -1849, 224));
CreateRamps((-3428, -1650, 224), (-3188, -1650, 160));
CreateRamps((-3412, -1800, 416), (-3735, -1800, 304));
CreateGrids((-3520, -1880, 320), (-3215, -2100, 320), (0, 0, 0));
CreateGrids((-3100, -1725, 400), (-2740, -1840, 400), (3, 0, 0));
}

Rundown()
{
CreateElevator((1986, -2364, 372), (1036, -2607, 340), (0, 180, 0));
CreateElevator((935, -3022, 341), (1583, -603, 344), (0, 180, 0));
CreateElevator((1980, -518, 329), (2497, 234, -125), (0, 180, 0));
CreateElevator((2330, 1224, -79), (1612, -184, -127), (0, 180, 0));
CreateElevator((-454, 1162, 25), (2616, -524, -127), (0, 180, 0));
CreateElevator((-695, -267, 184), (2616, -524, -127), (0, 180, 0));
CreateElevator((470, -39, -123), (2497, 234, -125), (0, 180, 0));
CreateElevator((-395, 1772, 174), (2497, 234, -125), (0, 180, 0));
CreateElevator((4234, 150, -127), (-447, -5, 60), (0, 180, 0));
CreateWalls((3465, 241, -127), (3123, 241, 0));
CreateWalls((3465, 241, -127), (3465, -127, 0));
CreateWalls((3123, 241, -20), (3123, -127, 0));
CreateWalls((3123, -127, -127), (3465, -127, 0));
CreateWalls((3123, 241, -127), (3123, 130, -85));
CreateWalls((3123, -127, -127), (3123, -10, -85));
CreateDoors((3160, 130, -127), (3123, 50, -127), (90, 0, 0), 4, 2, 15, 75);
CreateGrids((3465, 241, -10), (3505, -127, -5), (0, 0, 0));
CreateGrids((3160, 241, -10), (3120, -127, -5), (0, 0, 0));
CreateGrids((3120, 241, -10), (3505, 280, -5), (0, 0, 0));
CreateGrids((3120, -127, -10), (3505, -170, -5), (0, 0, 0));
CreateRamps((3250, 180, -127), (3430, 180, -10));
CreateDoors((360, -1462, 202), (300, -1342, 202), (90, 25, 0), 3, 2, 10, 75);
CreateDoors((460, -1420, 206), (400, -1300, 206), (90, 25, 0), 3, 2, 10, 75);
CreateDoors((30, -1630, 186), (-30, -1510, 186), (90, 25, 0), 4, 2, 15, 75);
CreateDoors((-280, -1482, 186), (-220, -1602, 186), (90, 25, 0), 4, 2, 15, 75);
CreateBlocks((385, -1660, 40), (0, 120, 90));
CreateRamps((-597, -280, 212), (-332, -522, 180));
CreateRamps((726, -389, 142), (560, -373, 13));
CreateRamps((2250, -1155, 306), (1905, -876, 200));
CreateRamps((850, -3125, 312), (535, -3125, 189));
CreateRamps((1775, 450, 144), (1775, 735, -5));
}

Rust()
{
CreateBlocks((773, 1080, 258), (0, 90, 0));
CreateRamps((745, 1570, 383), (745, 1690, 273));
CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));
CreateGrids((773, 1540, 498), (533, 1795, 498), (0, 0, 0));
CreateWalls((533, 1795, 278), (773, 1795, 498));
CreateWalls((790, 1795, 278), (790, 1540, 498));
CreateWalls((515, 1540, 278), (515, 1795, 498));
CreateWalls((773, 1540, 278), (715, 1540, 378));
CreateWalls((590, 1540, 278), (533, 1540, 378));
CreateWalls((773, 1540, 398), (533, 1540, 428));
CreateWalls((773, 1540, 458), (740, 1540, 498));
CreateWalls((566, 1540, 458), (533, 1540, 498));
}

Scrapyard()
{
CreateBlocks((420, 1636, 174), (0, 0, 0));
CreateBlocks((475, 1636, 174), (0, 0, 0));
CreateBlocks((530, 1636, 174), (0, 0, 0));
CreateBlocks((585, 1636, 174), (0, 0, 0));
CreateBlocks((640, 1636, 174), (0, 0, 0));
CreateBlocks((695, 1636, 174), (0, 0, 0));
CreateBlocks((750, 1636, 174), (0, 0, 0));
CreateBlocks((805, 1636, 174), (0, 0, 0));
CreateBlocks((860, 1636, 174), (0, 0, 0));
CreateBlocks((420, 1606, 174), (0, 0, 0));
CreateBlocks((475, 1606, 174), (0, 0, 0));
CreateBlocks((530, 1606, 174), (0, 0, 0));
CreateBlocks((585, 1606, 174), (0, 0, 0));
CreateBlocks((640, 1606, 174), (0, 0, 0));
CreateBlocks((695, 1606, 174), (0, 0, 0));
CreateBlocks((750, 1606, 174), (0, 0, 0));
CreateBlocks((805, 1606, 174), (0, 0, 0));
CreateBlocks((860, 1606, 174), (0, 0, 0));
CreateBlocks((420, 1576, 174), (0, 0, 0));
CreateBlocks((475, 1576, 174), (0, 0, 0));
CreateBlocks((530, 1576, 174), (0, 0, 0));
CreateBlocks((585, 1576, 174), (0, 0, 0));
CreateBlocks((640, 1576, 174), (0, 0, 0));
CreateBlocks((695, 1576, 174), (0, 0, 0));
CreateBlocks((750, 1576, 174), (0, 0, 0));
CreateBlocks((805, 1576, 174), (0, 0, 0));
CreateBlocks((860, 1576, 174), (0, 0, 0));
CreateBlocks((-1541, -80, 1), (0, 90, -33.3));
CreateBlocks((-1517.7, -80, 16.3), (0, 90, -33.3));
CreateBlocks((-1494.4, -80, 31.6), (0, 90, -33.3));
CreateBlocks((-1471.1, -80, 46.9), (0, 90, -33.3));
CreateBlocks((-1447.8, -80, 62.2), (0, 90, -33.3));
CreateBlocks((-1424.5, -80, 77.5), (0, 90, -33.3));
CreateBlocks((-1401.2, -80, 92.8), (0, 90, -33.3));
CreateBlocks((-1377.9, -80, 108.1), (0, 90, -33.3));
CreateBlocks((-1354.6, -80, 123.4), (0, 90, -33.3));
CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);
}

Skidrow()
{
CreateElevator((-725, -410, 136), (-910, -620, 570), (0, 0, 0));
CreateRamps((-705, -830, 688), (-495, -830, 608));
CreateRamps((-580, -445, 608), (-580, -375, 568));
CreateRamps((1690, 325, 213), (1890, 325, 108));
CreateGrids((-1540, -1687, 600), (-275, -1687, 660), (0, 0, 0));
CreateGrids((-1060, -1535, 584), (-470, -1650, 584), (0, 0, 0));
CreateGrids((-700, -120, 580), (-700, -120, 640), (0, 90, 0));
CreateGrids((-705, -490, 580), (-705, -770, 580), (-45, 0, 0));
}

SubBase()
{
CreateBlocks((-1506, 800, 123), (0, 0, 45));
CreateDoors((-503, -3642, 22), (-313, -3642, 22), (90, 90, 0), 7, 2, 25, 75);
CreateDoors((-423, -3086, 22), (-293, -3086, 22), (90, 90, 0), 6, 2, 20, 75);
CreateDoors((-183, -3299, 22), (-393, -3299, 22), (90, 90, 0), 7, 2, 25, 75);
CreateDoors((1100, -1138, 294), (1100, -1078, 294), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((331, -1400, 294), (331, -1075, 294), (90, 0, 0), 11, 2, 40, 100);
CreateDoors((-839, -1249, 278), (-839, -1319, 278), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((-1428, -1182, 278), (-1498, -1182, 278), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-435, -50, 111), (-380, -50, 111), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-643, -50, 111), (-708, -50, 111), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((1178, -438, 102), (1248, -438, 102), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((1112, -90, 246), (1112, -160, 246), (90, 0, 0), 2, 2, 5, 50);
}

Terminal()
{
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((2975, 4080, 192), (2882, 4289, 55), (0, 180, 0));
CreateElevator((520, 7375, 192), (-898, 5815, 460), (0, -90, 0));
CreateElevator((-670, 5860, 460), (1585, 7175, 200), (0, 180, 0));
CreateElevator((-895, 4300, 392), (-895, 4300, 570), (0, 90, 0));
CreateWalls((-640, 4910, 390), (-640, 4685, 660));
CreateWalls((-1155, 4685, 390), (-1155, 4910, 660));
CreateWalls((-570, 5440, 460), (-640, 4930, 660));
CreateWalls((-1155, 4930, 460), (-1155, 5945, 660));
CreateWalls((-1155, 5945, 460), (-910, 5945, 660));
CreateWalls((-1105, 4665, 392), (-965, 4665, 512));
CreateWalls((-825, 4665, 392), (-685, 4665, 512));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 195), (4425, 3230, 315));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3850, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((-705, 4665, 412), (-895, 4665, 412), (90, -90, 0), 4, 2, 20, 75);
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 30, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
}

Underpass()
{
CreateElevator((-415, 3185, 392), (-1630, 3565, 1035), (0, 180, 0));
CreateBlocks((1110, 1105, 632), (90, 0, 0));
CreateBlocks((-2740, 3145, 1100), (90, 0, 0));
CreateBlocks((2444, 1737, 465), (90, 0, 0));
CreateWalls((-1100, 3850, 1030), (-1100, 3085, 1160));
CreateWalls((-2730, 3453, 1030), (-2730, 3155, 1150));
CreateWalls((-2730, 3155, 1030), (-3330, 3155, 1180));
CreateWalls((-3330, 3155, 1030), (-3330, 3890, 1180));
CreateWalls((-3330, 3890, 1030), (-2730, 3890, 1180));
CreateWalls((-2730, 3890, 1030), (-2730, 3592, 1150));
CreateWalls((-2730, 3890, 1150), (-2730, 3155, 1180));
CreateDoors((-2730, 3400, 1052), (-2730, 3522.5, 1052), (90, 180, 0), 4, 2, 20, 75);
CreateRamps((-3285, 3190, 1125), (-3285, 3353, 1030));
CreateRamps((-3285, 3855, 1125), (-3285, 3692, 1030));
CreateGrids((-2770, 3190, 1120), (-3230, 3190, 1120), (0, 0, 0));
CreateGrids((-2770, 3855, 1120), (-3230, 3855, 1120), (0, 0, 0));
CreateGrids((-2770, 3220, 1120), (-2770, 3825, 1120), (0, 0, 0));
CreateCluster(20, (-3030, 3522.5, 1030), 250);
}

Wasteland()
{
CreateDoors((1344, -778, -33), (1344, -898, -33), (90, 0, 0), 5, 2, 15, 75);
CreateDoors((684, -695, -16), (684, -825, -16), (90, 0, 0), 5, 2, 15, 75);
CreateDoors((890, -120, -12), (760, -120, -12), (90, 90, 0), 5, 2, 15, 125);
CreateDoors((958, -1072, -36), (958, -972, -36), (90, 0, 0), 3, 2, 10, 50);
CreateDoors((1057, -648, -36), (997, -748, -36), (90, -30, 0), 3, 2, 10, 50);
}
  Reply
#8
/facepalm
ok
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#9
Good job
[Image: veovuq.png]
  Reply
#10
Thank's you Smile
  Reply


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