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 Clusterbomb AZUMIKKEL shit before you shower Posts: 4,530 Threads: 254 Joined: Nov 2010 Reputation: 65 11-11-2012, 23:00 (This post was last modified: 11-11-2012, 23:01 by AZUMIKKEL.) Fun thing to play around with. Code:```            for(;;)             {                 self waittill ( "grenade_fire", grenade, weaponName );                 grenade_origin = grenade.origin;                 grenade_angles = grenade.angles;                 while(isDefined(grenade))                 {                                      grenade_origin = grenade.origin;                     grenade_angles = grenade.angles;                     wait 0.05;                 }                 a = AnglesToForward( grenade_angles );                 location1 = array(    (a[0]*30,     a[1],         a[2]),                                     (a[0]*21,    a[1]*21,     a[2]),                                     (a[0]*13,     a[1]*13,     a[2]*13),                                     (a[0],         a[1]*21,     a[2]*21),                                     (a[0],         a[1],         a[2]*30),                                     (a[0]*21,     a[1],         a[2]*21),                                     (a[0],         a[1]*30,     a[2]),                                     (a[0]*-30,     a[1],         a[2]),                                     (a[0]*-21,    a[1]*-21,    a[2]),                                     (a[0]*-13,     a[1]*-13,     a[2]*-13),                                     (a[0],         a[1]*-21,     a[2]*-21),                                     (a[0],         a[1],         a[2]*-30),                                     (a[0]*-21,    a[1],         a[2]*-21),                                     (a[0],         a[1]*-30,     a[2]),                                                                                                               (a[0]*21,    a[1]*-21,    a[2]),                                     (a[0]*-21,    a[1]*21,    a[2]),                                                                          (a[0],         a[1]*21,     a[2]*-21),                                     (a[0],         a[1]*-21,     a[2]*21),                                                                          (a[0]*-21,    a[1],         a[2]*21),                                     (a[0]*21,    a[1],         a[2]*-21),                                                                          (a[0]*-13,     a[1]*13,     a[2]*-13),                                     (a[0]*-13,     a[1]*13,     a[2]*13),                                     (a[0]*-13,     a[1]*-13,     a[2]*13),                                     (a[0]*13,     a[1]*-13,     a[2]*13),                                     (a[0]*13,     a[1]*-13,     a[2]*-13),                                     (a[0]*13,     a[1]*13,     a[2]*-13)    );                                                      for(i=0;i<26;i++)                 {                     location2 = (location1[i][0]*1000, location1[i][1]*1000, location1[i][2]*1000);                                          if(!BulletTracePassed( grenade.origin, grenade_origin+(location2), false ))                     {                             MagicBullet( "gl_m16_mp", grenade_origin, grenade_origin+location2, self );                     }                 }             }``` Will make grenades spew more grenades upon exploding. YouTube 1:Azumikkel- Modding YouTube 2:DerpShark- Gaming Entertainment Website:Jensby.me Contact: im[at]jensby.me JariZ anxiety fashion hunt))) Posts: 5,320 Threads: 300 Joined: Feb 2011 Reputation: 149 11-11-2012, 23:14 azumikkel modding? Well, that made my day. zxz0O0 No Leecher Posts: 1,323 Threads: 24 Joined: Nov 2010 Reputation: 91 11-12-2012, 08:17 Make it more like this: ultimate Starter Posts: 5 Threads: 1 Joined: May 2013 Reputation: 0 06-09-2013, 18:03 how add it into the game?

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