07-11-2011, 23:01
Code:
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self TakeAllWeapons();
self GiveWeapon("minigun_mp");
self SwitchToWeapon("minigun_mp");
}
}Like this
Just copied the content of the Giveminigun() function into the loop at onPlayerSpawned.



![[Image: lQDUjba.jpg]](http://i.imgur.com/lQDUjba.jpg)
![[Image: mca.png]](http://mag.racked.eu/cimage/0755lgn/Achievement++get%21/Fial+at+Spealing%21/mca.png)