Code:
scrambleClass()
{
WeaponPrimary = [];
WeaponPrimary[WeaponPrimary.size] = "m4";
PickWeapon = WeaponPrimary[randomInt(WeaponPrimary.size)];
WeaponToGive = "";
if(PickWeapon == "m4_mp")
{
M4Attach = [];
M4Attach[M4Attach.size] = "";
M4Attach[M4Attach.size] = "_acog";
M4Attach[M4Attach.size] = "_reflex";
M4Attach[M4Attach.size] = "_thermal";
M4Attach[M4Attach.size] = "_eotech";
WeaponToGive = "m4" + M4Attach[randomInt(M4Attach.size)] + "_mp";
}
self takeAllWeapons();
self clearPerks();
wait 0.05;
self giveWeapon(WeaponToGive, 0, false);
wait 0.05;
self switchToWeapon(WeaponToGive, 0, false);
}

![[Image: 30xhrep.png]](http://i48.tinypic.com/30xhrep.png)