03-10-2015, 16:34
could someone tell me how the sound is called?
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Weapon changing sound?
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03-10-2015, 16:34
could someone tell me how the sound is called?
Code: self playLocalSound("ac130_plt_scanrange");![]() (03-10-2015, 17:13)Dude Wrote: I like your signature ![]() The weapon sound change is done via engine I think, nothing related to gsc code as far as I remember. Do you want to play a new sound on weapon change?
03-10-2015, 20:11
(03-10-2015, 19:51)Yamato Wrote:(03-10-2015, 17:13)Dude Wrote: nah i have that weapon change bind right? However it play no sound while changing and i wanted to add it ^^
03-10-2015, 21:28
(03-10-2015, 20:11)rvyASVP Wrote:(03-10-2015, 19:51)Yamato Wrote:(03-10-2015, 17:13)Dude Wrote: Yes, there is some waittill for reload. Code: while(1)
{
self waittill( "reload" ); //weapon_reload, reload_weapon or whatever it is :P
self playLocalSound("ac130_plt_scanrange");
}
03-10-2015, 23:52
(03-10-2015, 19:51)Yamato Wrote:(03-10-2015, 17:13)Dude Wrote: OMA community was better some time ago. Now it's just you and @Dude since you got kicked me from OMA group..
03-11-2015, 17:12
(03-10-2015, 23:52)Nekochan Wrote:(03-10-2015, 19:51)Yamato Wrote:(03-10-2015, 17:13)Dude Wrote: ![]() I only wanted active OMAs, so I cleaned lot of people from there
![]()
03-17-2015, 11:48
guys it doesnt play the sound when changing
03-17-2015, 14:04
(03-17-2015, 11:48)rvyASVP Wrote: guys it doesnt play the sound when changing You need put it function to ChangeWeapon Event IDK .gsc events, ask @Yamato or @Nekochan ![]() |
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